This tutorial requires knowledge of character rigging, skin binding, and skin painting in Maya.
本教程需要的角色装备,皮肤具有约束力,并在皮肤玛雅绘画的知识。
Efficiently build rigs and learn a customizable approach to character rigging using XSI's Character Development Kit.
用XSI软件高效建立角色动画骨骼设定教程,操纵角色性格开发。
Quadrupeds come in various types, and they all have their own unique needs, but in this module we will rig a canine character which covers many of the unique problems in rigging a quadruped.
四足动物是不同的类型,他们都有自己独特的需求,但在这个模块我们将钻机犬性格涵盖许多操纵四足动物特有的问题。
Before I jump into modeling a game character I need to consider my polycount budget, mesh topology, any rigging issues and my texture limits.
而在制作游戏角色模型前我们还需要考虑模型预计的面数、模型拓扑、装备摆放和贴图大小。
Once we're done, we'll have a finished high-resolution character that can be painted or prepared for rigging, and you'll have the knowledge to repeat the process on your own character.
一旦我们做,我们将有一个成品的高清晰度的字符,可涂或串通准备,您将有知识的过程重复你自己的性格。
Once we're done, we'll have a finished high-resolution character that can be painted or prepared for rigging, and you'll have the knowledge to repeat the process on your own character.
一旦我们做,我们将有一个成品的高清晰度的字符,可涂或串通准备,您将有知识的过程重复你自己的性格。
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