To see the rendered image from the camera's point of view, you have to convert the 3d world to camera space by taking the camera position and orientation into account.
要从摄像机的观察点观察渲染后的图像,您必须考虑摄像机的位置和方位,将3d世界转换为摄像机空间。
The minimum and maximum Z coordinates in camera space are defined by how the projection matrix transforms the Z coordinate.
照相机空间中Z坐标的最大值和最小值由投影矩阵转换 Z坐标的方式来定义。
The minimum and maximum Z coordinates in camera space are defined by how the projection matrix transforms the Z coordinate.
照相机空间中Z坐标的最大值和最小值由投影矩阵转换 Z坐标的方式来定义。
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