• To see the rendered image from the camera's point of view, you have to convert the 3d world to camera space by taking the camera position and orientation into account.

    要从摄像机的观察点观察渲染后的图像,您必须考虑摄像机的位置和方位,将3d世界转换为摄像机空间。

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  • The minimum and maximum Z coordinates in camera space are defined by how the projection matrix transforms the Z coordinate.

    照相机空间中Z坐标的最大值和最小值由投影矩阵转换 Z坐标的方式来定义。

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  • The minimum and maximum Z coordinates in camera space are defined by how the projection matrix transforms the Z coordinate.

    照相机空间中Z坐标的最大值和最小值由投影矩阵转换 Z坐标的方式来定义。

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