Defines where the camera can be. Check this in order to occlude static objects that are inside this Occlusion Area.
定义摄像机能到哪里。选中这个选项,来遮挡遮挡区域内的静态物体。
It is important to set up your Occlusion areas to cover the places where the camera can potentially be, but making the areas too large, incurs a cost during baking.
重要的是这种遮挡区域覆盖的地方要有相机,但做遮挡区域太大,会导致烘焙更多开销。
Whenever your camera is outside occlusion areas, occlusion culling will not be applied.
注意:每当相机在遮挡区域之外,遮挡剔除将不应用。
As you move the Main Camera around (whether or not you are in Play mode), you'll see various objects disable themselves. The thing you are looking for here is any error in the occlusion data.
当你在左右移动主相机(无论是否在播放模式下),你将会看到各种物体禁用自己,你在这里需要找出的是遮挡数据中的任何错误。
To debug problems with occlusion, you can move the Main Camera to the problematic position for spot-checking.
要调试遮挡的问题,你可以移动主相机来检查问题的位置。
The occlusion culling process will go through the scene using a virtual camera to build a hierarchy of potentially visible sets of objects.
遮挡剔除的运行将通过在场景中使用一个虚拟的摄像机来创建一个物体潜在可视性状态(set)的层级。
NOTE: Whenever your camera is outside occlusion areas, occlusion culling will not be applied.
注意:每当相机在遮挡区域之外,遮挡剔除将不应用。
NOTE: Whenever your camera is outside occlusion areas, occlusion culling will not be applied.
注意:每当相机在遮挡区域之外,遮挡剔除将不应用。
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