This control device includes a bad block mapping table and a controller.
此控制装置包括坏块映射表以及控制器。
In the research of ontology mapping, ontology block mapping is the most popular of large-scale ontology mapping task.
在本体映射的研究中,本体分块映射是完成大本体映射任务的主要方法。
Because the Ceph clients implement CRUSH and do not have knowledge of the block mapping of files on the disks, the underlying storage devices can safely manage the mapping of objects to blocks.
因为Ceph客户实现CRUSH,而且对磁盘上的文件映射块一无所知,下面的存储设备就能安全地管理对象到块的映射。
The mapping block is especially helpful if you have existing legacy tables that you'd like to use in your new Grails application.
如果要在新的Grails应用程序中使用现有的遗留表,那么这个映射块会特别有帮助。
The first strategy I'll demonstrate for mapping your domain class to a legacy table is using a static mapping block.
我将示范的第一个将域类映射到遗留表的策略是使用静态mapping块。
I'm used to adding static constraints blocks to my domain classes, so adding a static mapping block feels consistent with the rest of the framework.
我习惯将静态constraints块添加到域类,这样添加静态mapping块感觉起来和添加框架的其余部分是一致的。
The static mapping block is the easiest way to accomplish this task because it is the most Grails-like.
静态的mapping块是完成这个任务的最简单的方式,因为它与 Grails 最相似。
The mapping block demonstrated here just scratches the surface of what you can do with this technique.
此处示范的mapping块仅仅涉及到此技术可以实现的皮毛而已。
The first statement in the mapping block links the AirportMapping class to the usgs_airports table.
mapping块的第一条语句将 AirportMapping类链接到 usgs_airports表。
Rather than the host operating system needing to worry about block-to-file mapping, the storage device itself provides this mapping, allowing the host to operate at the file level.
主机操作系统不再需要考虑块到文件的映射,存储设备本身会提供这种映射,因此主机可以在文件级进行操作。
The BPMN 2.0 proposal includes an optional mapping of a BPMN subset to BPEL which is restricted to block-structured flows without cycles.
BPMN 2.0提案包括了一个从BPMN子集到BPEL的可选映射,它仅限于没有循环的块结构流程。
Now that you understand the mapping block, let's take things one step further.
了解了mapping块后,让我们再深入一步。
Type grails run-app to verify that your mapping block works.
输入grailsrun - app,验证mapping块可以运行。
Through modulating the distribution of block average over a mapping range, a new stable image character is built, watermarks are embedded and blind-detect is implemented.
该技术将水印嵌入到视觉不太敏感的蓝色通道中,通过调制图像子块均值在映射区间上的分布,构建新的图像稳定特征,并实现水印的嵌入和盲检测。
A novel concurrent selective mapping (SLM) algorithm with space-time block coded (STBC) was proposed to solve this problem.
针对此问题,提出了一种新的基于空时分组码(STBC)的并行选择映射算法。
This article discuses the technique of configuration modeling, texture mapping in detail, and build a 3-d model, named virtual block.
本文重点对几何形态建模、纹理映射建模等技术进行了较为详细的论述,并建成了“虚拟小区”三维视景模型。
This article discuses the technique of configuration modeling, texture mapping in detail, and build a 3-d model, named virtual block.
本文重点对几何形态建模、纹理映射建模等技术进行了较为详细的论述,并建成了“虚拟小区”三维视景模型。
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