Some clever algorithms might find the closest match faster, like quadtrees or binary space partitioning.
一些聪明的算法可能会发现最接近的匹配速度快,像四叉树或二进制空间分割。
Edit 2: I looked at binary space partitioning as an option of achieving this but I have only been able to find one implementation (in GL2PS), which I'm not sure how to use.
编辑2:我看了看二进制空间划分为实现这一目标的一个选项,但我只找到一个实现(在GL2PS),我不知道如何使用。
Edit 2: I looked at binary space partitioning as an option of achieving this but I have only been able to find one implementation (in GL2PS), which I'm not sure how to use.
编辑2:我看了看二进制空间划分为实现这一目标的一个选项,但我只找到一个实现(在GL2PS),我不知道如何使用。
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