But not having enough control points that have been given, we can't accurately show the regulation of data change with the BEZIER curve.
但用BEZIER曲线显示数据变化规律时,若控制点数量不足,就难以精确反映数据的变化规律。
The first and each subsequent Bezier spline requires only three points.
第一条和后面的每一条贝塞尔曲线只需要三个点。
In chapter two, using piecewise quartic polynomial as kernel function, we give analytical convolution solutions for points, line segments, arcs, quadratic Bezier curves and triangle segments.
在第二章中,我们采用截断多项式函数为核函数,解析的给出点、直线段、圆弧、二次曲线和三角面片等骨架的势函数。
A quadratic bezier curve has a start and an end point (blue dots) and just one control point (red dot) while a cubic bezier curve USES two control points.
它们都有一个起点一个终点图中的蓝点,但二次方贝塞尔曲线只有一个红色控制点点而三次方贝塞尔曲线有两个。
Unlike a cubic Bezier curve, which USES two control points, a quadratic cubic Bezier curve USES a single control point.
三次贝塞尔曲线使用两个控制点,与之不同,二次贝塞尔曲线只使用一个控制点。
Bezier curves of each vertex has two control points, used to control both sides of the vertex curvature of the curve.
贝赛尔曲线的每一个顶点都有两个控制点,用于控制在该顶点两侧的曲线的弧度。
Draws a bezier spline defined by four ordered pairs of coordinates that represent points.
绘制由四个表示点的有序坐标对定义的贝塞尔样条。
The Bezier spline is always anchored at the two end points.
曲线总是锚定在两个端点。
You can also provide custom function made of points of cubic bezier curve.
你还可以提供由三次贝塞尔曲线制成的自定义函数。
Point types that make up shapes include start points, stop points, and bezier curve points.
构成形状的点类型包括起始点、终结点和贝塞尔曲线点。
Point types that make up shapes include start points, stop points, and bezier curve points.
构成形状的点类型包括起始点、终结点和贝塞尔曲线点。
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