• Its Bezier curves are useful, but I find that these are somewhat difficult to use as far as my personal opinion is concerned.

    塞尔曲线非常有用的,但是个人角度来看觉得有些

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  • The format of the file determines if the Bezier path information is preserved, or if it is to be evaluated over a given range and saved as a bitmap.

    文件格式决定是否保留 Bezier路径信息还是给定范围内计算位图格式保存计算结果。

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  • But XML-level processing techniques like XSLT can thereby not really do much with path data. For example, this is a quadratic Bezier path element.

    但是,xml处理技术(xslt)因此能够不用真正处理太多路径数据

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  • You can edit the curve, length, bezier type and so on as you would expect to do most basic camera moves.

    可以编辑曲线长度贝塞尔曲线类型基本相机动作

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  • A quadratic bezier curve has a start and an end point (blue dots) and just one control point (red dot) while a cubic bezier curve USES two control points.

    它们都起点终点图中的蓝点但二次方塞尔曲线只有红色控制点点三次方贝塞尔曲线有两个

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  • Instead, you can use the program to experiment with manipulating Bezier splines.

    然而可以这个程序试验操作贝塞尔曲线

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  • Pointer Cursor Radius: The size of the ground pointer cursor, This number also affects the size of the objects in the bezier curve beam.

    指针光标半径):地面指针光标尺寸这个会影响塞尔曲线光束对象尺寸。

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  • Pointer Density: the number of items to render in the beam bezier curve.

    (指针密度):贝塞尔曲线光束渲染物体个数

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  • But not having enough control points that have been given, we can't accurately show the regulation of data change with the BEZIER curve.

    BEZIER曲线显示数据变化规律时,若控制点数量不足,就难以精确反映数据变化规律。

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  • Fluid bezier curves start out roughly.

    流线型曲线可以先粗绘出来。

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  • We'll then learn how to easily and quickly control our bezier shape and edge per-point blurring.

    然后我们学习如何方便快捷控制我们形状边缘塞尔每一点模糊

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  • We'll begin this project by learning about the Bezier node.

    我们首先塞尔节点学习这个项目

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  • The first and each subsequent Bezier spline requires only three points.

    第一后面的每一条贝塞尔曲线需要三个点。

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  • In chapter two, using piecewise quartic polynomial as kernel function, we give analytical convolution solutions for points, line segments, arcs, quadratic Bezier curves and triangle segments.

    第二中,我们采用截断多项式函数函数解析给出直线圆弧二次曲线三角面片等骨架的势函数。

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  • This paper describes the plow body surface and designs the program for the drawing by using Bezier surface.

    本文利用贝塞尔曲面描述了曲面编制绘制曲面图形程序

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  • On the other hand, by adjusting the given vertices, an approximation method for degree reduction of bezier curve is presented and the error is estimated.

    另外利用顶点位置调整给出阶曲线逼近曲线方法,同时考虑了它们误差。

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  • First, we realize the mathematic model through getting the parameterized equation by analyzing the fluid mechanics and make use of Bezier curve to approximate stream curve.

    首先我们运用流体力学原理,分析推导出曲线曲面参数方程实现挤压型腔的数学建模

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  • Bezier curve is a good curve fitting tool with preferable interactive performance, which ADAPTS to construct branch and trunk of trees.

    贝赛尔曲线一种很好的曲线拟和工具交互性强,适合树木枝干建模。

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  • Draws the successive bezier curves to the screen.

    连续贝塞尔曲线绘制屏幕

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  • Drawing module is divided into seven small modules: dash, line, rectangle, circle, arc, ellipse and bezier.

    在图形的绘制模块可以分成七个模块直线虚线圆弧椭圆椭圆弧、样条曲线。

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  • The first bezier spline is drawn from the first point to the fourth point in the point array.

    第一个贝塞尔样条是从点数组中的第一个第四个点绘制成的。

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  • In this episode, I go though how to use the NURBS tools including, Hyper Nurbs, Extrude Nurbs, Lathe Nurbs, Loft Nurbs, Sweep Nurbs, and the Bezier Nurbs tools.

    教程中,介绍如何使用NURBS工具包括平滑细分、挤出、旋转、放样扫描塞尔工具。

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  • You can also provide custom function made of points of cubic bezier curve.

    可以提供贝塞尔曲线制成自定义函数

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  • Bezier curve has good character, because it USES a sequnce of special basic function.

    对于贝齐尔曲线由于采用独特的函数,所以它具有良好的优良性质

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  • The number of items to render in the beam bezier curve.

    塞尔曲线光束渲染物体个数

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  • A basic knowledge on how to use the pen tool and how to draw bezier curves is needed to get started with this tutorial.

    开始之前,要有使用钢笔工具基础知识,懂得如何绘制贝塞尔曲线

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  • The size of the ground pointer cursor, This number also affects the size of the objects in the bezier curve beam.

    地面指针光标尺寸这个会影响塞尔曲线光束对象尺寸。

    youdao

  • Shows how to draw Cardinal and Bezier splines.

    示范如何绘制基本贝兹曲线。

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  • Choose from Bezier paths, particle arrays, and Matrix-style patterns: Text Anarchy will generate the coolest effects while giving you fine typographic control.

    选择塞尔路径粒子阵列矩阵式的模式文本产生无序最酷影响同时良好印刷控制。

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  • Choose from Bezier paths, particle arrays, and Matrix-style patterns: Text Anarchy will generate the coolest effects while giving you fine typographic control.

    选择塞尔路径粒子阵列矩阵式的模式文本产生无序最酷影响同时良好印刷控制。

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