• Administration omission is a crucial behavior state of administration body. This concept have to be defined theoretically on account of its actual harmfulness.

    行政不作为是行政主体一种重要的行为状态,由于其现实的危害性,必须从理论上准确界定。

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  • It's being aware of what one knows or feels, having an awareness of one's state of mind, and making decisions about behavior based on what one knows.

    它指的是能意识到自己所知道或感觉到的,能认知自己的心态并基于所知的而作出行为决定。

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  • But addiction is not a brain state, it is a behavior.

    但上瘾并非是一种大脑状态,它指的是行为。

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  • Because the pattern says that it "Allows an object to alter its behavior when its internal state changes."

    因为模式要求它“允许一个对象在它的内部状态变化的时候改变它的行为。”

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  • Modeling is the documentation of patterns of state and behavior within the application domain.

    建模是记录模型在应用程序域内的状态和行为的过程。

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  • The behavior of the transaction manager should not be affected by the state change of the resource manager.

    事务管理器的行为应该不会受到资源管理器状态变化的影响。

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  • You used the finite state machine pattern to design this behavior.

    我们使用有限状态机模式设计了这种行为。

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  • The runtime artifacts for business state machines are long running processes, so the invocation behavior is the same for both.

    业务状态机的运行时构件是长时间运行的进程,因此二者的调用行为是相同的。

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  • In Part 1, you applied applied its design discipline to produce a state table that defines the desired behavior, as shown in Figure 1.

    在第1部分中,我们应用有限状态机的设计原理生成了一个定义所需行为的状态表,如图1所示。

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  • The fossilized remains of the ostrich-like ornithomimids are rare evidence of social behavior, say scientists from Montana State University and elsewhere.

    蒙大拿州立大学的科学家认为这是罕见的似鸟龙——长得像鸵鸟——社会行为的证据。

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  • To more accurately simulate real-workd process behavior, you can use distributions, steady state simulation, business item instances and other capabilities.

    为了更为准确地模拟现实流程行为,可以使用分布、稳定状态模拟、业务项实例和其他功能。

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  • Next, the appliance takes a snapshot of the entire system, enabling you to rollback to the previous system state if undesired behavior results after applying the fix.

    接着,该设备获得完整系统的一个屏幕快照,这样,在应用补丁后发生不希望的行为结果时,您就可以回滚到早先的系统状态。

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  • The finite state machine pattern used to design this behavior makes its logic transparent.

    设计此行为所用的有限状态机模式使逻辑清晰透明。

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  • If the behavior of a state chart is too complicated to present in a diagram, you can view the state chart as a table.

    如果一个状态图的行为显示在一个图表中太过复杂时,您可以将状态图当作一个表格。

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  • Aspects also have the ability to modify object state and behavior in new, more fine-grained ways, raising worries about maintaining system integrity, robustness, and even comprehension.

    方面还有用新的、更精细的方式修改对象状态和行为的能力,从而引起了对维护系统完整性、健壮性、甚至整体理解的担心。

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  • This transformation only accepts structural items: no generation takes place from behavior models such as state machines or activities.

    这个转换只接受结构化的元素:从例如状态机或者活动的行为模型中不会发生任何生成的动作。

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  • This article shows how to design the behavior of an animated widget using the graph and table representations of a finite state machine.

    本文展示了如何使用有限状态机的图、表表示设计一个动画式小部件的行为。

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  • When the behavior of one or more key architectural elements is event-driven, modeling with State Diagrams can be especially useful in understanding that behavior.

    当一个或多个关键架构要素的行为是事件驱动时,用状态图建模可以对理解该行为特别有用。

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  • If a server fails, the session state goes away and users experience odd browser behavior " Why am I back to the home page?"

    如果服务器发生了故障,会话状态就丢失了,那么用户就会体验到非常奇怪的浏览器行为“为什么我又回到主页上来了?”

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  • Finite state machines model behavior where responses to future events depend upon previous events.

    有限状态机对行为建模,在该模型中,对将来事件的响应取决于先前的事件。

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  • Each provided operation can have a method behavior that is an activity, interaction, state machine, or opaque behavior (code).

    每一项被提供的操作都能够拥有一个方法行为:活动、交互作用、状态机、或者不透明行为(代码)。

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  • The generic pattern behavior is defined (the template), with domain-specific behavior and state provided by domain classes (which provide the hooks).

    将定义通用行为(模板),并提供域特定的行为和域类提供的状态(提供挂钩)。

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  • A state is a stage in the behavior pattern of an entity.

    状态是实体行为模式中的一个阶段。

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  • The JSF component class defines the state and behavior of a UI component; a renderer defines how the component will be read from the request and how it will be displayed — usually though HTML.

    JSF组件类定义UI组件的状态和行为;渲染器定义如何从请求读取组件、如何显示组件——通常通过html渲染。

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  • The behavior could be an activity, interaction, state machine, or opaque behavior (code, for instance).

    这种行为可以是活动、相互作用、状态机、或者不透明的行为(例如代码)。

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  • Pure OO objects on the contrary should be able to combine behavior and state.

    但纯粹的OO对象不仅有状态,还要有行为。

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  • In addition to the structural diagram, several other diagrams may illustrate behavior, such as sequence diagrams and state diagrams (see Figure 3).

    除了结构关系图外,还可以通过其他几个关系图说明行为,如序列关系图和主题关系图(请参见图3)。

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  • An object, as you already know from the discussion in the Karel book, is a conceptually integrated entity that encapsulates both state and behavior.

    从karel书中的讨论中你已经知道,一个对象是概念性的综合性实体,用来封装具体的状态或是行为。

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  • An object, as you already know from the discussion in the Karel book, is a conceptually integrated entity that encapsulates both state and behavior.

    从karel书中的讨论中你已经知道,一个对象是概念性的综合性实体,用来封装具体的状态或是行为。

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