• The core of the immaterial interface design is user-oriented interaction behavior design.

    认为非物质界面设计的核心是以用户为中心的交互行为设计。

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  • The behavior design and simulation of a 32-bit microprocessor chip sre described in this paper.

    本文介绍32位微处理器芯片的行为设计和行为模拟。

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  • According to environmental psychology and sociology and building behavior design, as well as some investigation and theoretical studies.

    根据环境心理学和社会学及建筑行为设计等理论以及一些调查研究资料。

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  • A behavior design method for mobile robots in dynamical environment with moving obstacles is presented based on dynamical system approach.

    提出了动态障碍物环境下基于动力学系统方法的移动机器人行为设计。

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  • The teacher's teaching behavior design should emphasize: the optimization tactics of design content, the optimization tactics of design procedure, and the optimization tactics of design ability.

    教师教学行为设计的优化策略应该强调:设计内涵的优化策略、设计程序的优化策略、设计能力的优化策略。

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  • One of the major benefits of Design by Contract is that it provides explicit information within the interface or class itself about expected behavior.

    契约式设计的一个主要优势是,它在接口或类本身当中提供了关于预期行为的显式信息。

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  • When we introduce the important concept that business specifications should describe the behavior of the system, and not its design, we often get a similar reaction from our clients.

    这里我们引出的重要概念就是,业务需求规格说明应该描述系统的行为,而不是它的设计。我们经常从客户那里得到类似的反应。

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  • In Part 1, you applied applied its design discipline to produce a state table that defines the desired behavior, as shown in Figure 1.

    在第1部分中,我们应用有限状态机的设计原理生成了一个定义所需行为的状态表,如图1所示。

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  • Iterative development means that the specifications for behavior, architecture, and design are reviewed in the light of what actually worked on the last iteration.

    迭代开发就意味着在每次迭代的最后,系统就可以工作,从而系统行为、架构和设计的规格就可以得到验证。

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  • You used the finite state machine pattern to design this behavior.

    我们使用有限状态机模式设计了这种行为。

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  • Finite state machines are an organizing principle for those who design and implement complex behavior in event-driven programs, such as network adapters and compilers.

    有限状态机很早就已用作设计和实现事件驱动的程序(比如网络适配器和编译器)内复杂行为的组织原则。

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  • The general "decorator pattern" is a design pattern that allows adding new behavior to an existing component dynamically.

    一般的“装饰模式”是一种设计模式,允许动态地向现有组件添加新的行为。

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  • If the behavior of the system continues to oppose expectations, the testers can either redesign the test, or challenge the design of the feature.

    如果系统的行为继续与预期相反,测试人员可以重新设计测试方案或对该特性的设计提出质疑。

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  • Their work requires a combination of strong analytical skills, business knowledge and understanding of human behavior to design and manage programs that control risk.

    精算工作他们结合发达的分析技巧,业务知识,并通晓人群的行为来设计和管理用来控制风险的程序。

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  • The next Use Case Design step is to simplify repeated behavior by replacing common groupings of objects with a subsystem.

    用例设计的下一步骤是用子系统替换公共组以简化重复行为。

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  • This is where we begin to design and organize the internal behavior and subsystems interactions that provide the foundation for full-scale development.

    这是我们开始设计并组织为全面的开发提供基础的内部行为和子系统交互的地方。

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  • Capturing tests graphically allows better communication of the tests and further elicits the behavior of the design.

    图形化地测试使得测试之间的交流更加顺利,并进一步完善了设计行为。

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  • You must also consider the analysis and design of elements, such as user interface, human behavior, and of course business rules.

    此外还必须考虑其他部分的分析和设计,例如用户界面,人的行为,以及业务规则。

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  • The finite state machine pattern used to design this behavior makes its logic transparent.

    设计此行为所用的有限状态机模式使逻辑清晰透明。

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  • For common validation concerns, such as E-mail validation, this approach can support design philosophies where code re-use and consistent application behavior are of utmost importance.

    对于常见的验证问题,如电子邮件验证,这种方法可以支持这样一种设计理念,即代码重用和一致的应用程序行为是最重要的。

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  • This leaves a very simple and lightweight design, which is, unfortunately, lacking the fundamental ability to customize the behavior of the user interface and respond to user input.

    这样做会使设计变得即简单又轻量,但不幸的是,这种设计的后果是缺少定制用户界面行为及响应用户输入的基本能力。

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  • The ability to inherit behavior is at the heart of most common design patterns.

    继承行为的能力是最常用的设计模式的核心。

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  • This article shows how to design the behavior of an animated widget using the graph and table representations of a finite state machine.

    本文展示了如何使用有限状态机的图、表表示设计一个动画式小部件的行为。

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  • The fundamental beauty of object-oriented design lies in its ability to model real-world domain entities and their respective behavior as abstract objects.

    面向对象设计最根本的魅力在于,它能够将真实世界领域中的实体及各自的行为建模为抽象的对象。

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  • And finally, if the specification is one big amalgam of business, behavior, and design issues that is constantly being reworked, the process should address a better separation of responsibilities.

    最后,如果规格说明是一系列业务、行为和设计问题的混合,那么过程应该着眼于更好地分离责任。

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  • Modular design lets you alter the entire look, structure, and even aspects of interaction behavior by changing a few linked files.

    使用模块化设计,可以通过更改几个链接的文件就可改变整个外观、结构,甚至互动操作行为。

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  • The goal of a use-case realization is to produce a well-structured object-oriented design for implementing behavior defined in the use case.

    用例实现的目标是生成用于实现用例中定义的行为的良构的面向对象的设计。

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  • Behavior was well understood, but the design teams were not settling on a comprehensive approach — in other words, the organization lacked a well-thought-out architecture.

    行为了解好了,但设计团队没确定综合方案——换句话说,组织缺少考虑周全的架构。

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  • The architecture will tend to focus more on the relationships between the nodes, while the design deals more with the structure and behavior of the individual nodes.

    架构将更着重于节点之间的关系,而设计更多地处理单个节点的结构和行为。

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  • The architecture will tend to focus more on the relationships between the nodes, while the design deals more with the structure and behavior of the individual nodes.

    架构将更着重于节点之间的关系,而设计更多地处理单个节点的结构和行为。

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