So it is often sensible to pull some work off the GPU and put it onto the CPU instead (Unity does all of these) : mesh skinning, batching of small objects, particle geometry updates.
因此,将一些工作从GPU里拉出来,放到CPU里进行(Unity做了这些所有的事情)通常是明智的:网格蒙皮,小对象的批处理,粒子几何体更新。
So it is often sensible to pull some work off the GPU and put it onto the CPU instead (Unity does all of these) : mesh skinning, batching of small objects, particle geometry updates.
因此,将一些工作从GPU里拉出来,放到CPU里进行(Unity做了这些所有的事情)通常是明智的:网格蒙皮,小对象的批处理,粒子几何体更新。
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