Bashiok: Right, sounds like a cool system.
不错,听起来真是个不错的系统。
Bashiok: Fury decay doesn't happen that quickly.
怒气不会那么快就下降的。
Bashiok: No. Unless it's part of a special event or something.
不能。除非是个特殊事件啥的。
Bashiok: It doesn't cost any fury, but it does have a cooldown.
不会消耗怒气,但是这个技能需要冷却时间。
Bashiok: Very cool, and is that something we'll see in the final game you think?
很不错,所以你觉得那就是我们最终能在游戏中见到了的么?
Bashiok: This was unfortunately a bug that existed in the build that was being used to record the gameplay video.
很不幸这是演示版中的一个程序缺陷,被录制到了游戏试玩视频中。
Bashiok: I don't think it's minor at all, character builds and customization is a HUGE thing, and it's important you be concerned with it.
我不认为这是小事,角色的练法和自制化是个超大的事情,所以你才关心它。
Bashiok: And are we still going to see the bag system coming back, the expandable [inventory] with the bags, or is it a set inventory size for each tab?
那么,我们还会见到背包系统回归吗,就是扩大道具栏的背包,还是说物品包裹的格子数量是固定的?
Bashiok: This is a knock back effect when the Siegebreaker would use its "charge" type ability. It effectively damages your character and pushes them away from the charging path.
当攻城兽使用“冲锋”型技能时,会产生一种击退效果。它能有效地对你的角色造成伤害,并将冲锋路线上的人推开。
Bashiok: While the crumbling bridge could be taken quite literally, it was intended to get the idea across that Diablo III will have more interactive and responsive environmental hazards.
尽管崩塌的桥梁比较容易躲避,但这个主意(桥梁崩塌)是被有意安插在暗黑破坏神三中,以使其拥有更多互动式的环境威胁。
Bashiok: While the crumbling bridge could be taken quite literally, it was intended to get the idea across that Diablo III will have more interactive and responsive environmental hazards.
尽管崩塌的桥梁比较容易躲避,但这个主意(桥梁崩塌)是被有意安插在暗黑破坏神三中,以使其拥有更多互动式的环境威胁。
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