• MPEG-4 standards are described in brief. Based on this, audio object coding and video object coding are emphasized.

    简要介绍了MPEG - 4标准的主要内容在此基础上着重介绍了音频对象的编码和视频对象的编码。

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  • Then the spatial audio parameter ILD(Interaural Level Difference)is used to reconstruct the spatial sound field for each listener based on the theory of spatial audio object coding.

    首先,根据虚拟会议的特点给出了合成会议音频的方法;然后,根据空间音频对象编码的原理,使用空间音频参数双耳声级差针对每个听者重建其空间声场。

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  • Multiple slide notes are merged into a single audio file and appear on the Timeline as a single object.

    多个幻灯片备注合并成一个声音文件,并在时间轴上显示为一个单一的对象。

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  • Once that's done, the DataLine.Info object is fed to the AudioSystem to get a clip, which is the easiest way to play back an audio clip.

    一旦完成,DataLine . Info对象就提供给AudioSystem,得到一个Clip,这是播放音频片段最简单的方法。

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  • You can also use it to caption audio, video, iframe, object, and embed elements.

    还可以使用它给audio、video、iframe、object和embed元素加说明。

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  • Gets and sets the current audio output object used by the voice.

    当前音频输出对象所使用的声音。

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  • Gets and sets the current audio stream object used by the voice.

    当前音频流对象所使用的声音。

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  • Media resource - the binary large object data that is binary data, such as a video, audio, image or other media resources.

    媒体资源-为二进制数据的二进制大型对象数据,如视频、音频、图像或其他媒体资源。

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  • At this point, you hear audio and you can create a video object to display video.

    在这一点上,你听到声音,你可以创建一个视频对象显示视频。

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  • The object - oriented design method is adopted in the first application , which can send and receive video and audio data on satellite channel.

    第一个软件结合一个工程实践,采用面向对象软件设计方法,实现了在卫星链路上的视频音频双向传输。

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  • Inner aesthetic is sense aesthetic which is based on aesthetic object and media of audio and visual properties.

    内审美是相对于建立在审美对象基础上的、以耳目视听为媒介的感官型审美的内在精神型审美。

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  • Multimedia, Digital Signal Processing, Digital Audio, Object-Oriented Design and Programming, Musical Applications of Computer Technology, Jazz Guitar.

    多媒体,数字信号处理,数字音频,面向对象设计和编程,音乐应用计算机技术,爵士吉他。

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  • The paper uses the multi-channel audio recording system as the research object, analyzing the prese.

    本文以多通道声音记录系统作为研究对象,分析了声音记录系统的现状及其发展趋势。

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  • The paper presents an introduction to the practical application of the 3 audio - visual object teaching methods (material object, demonstration and analogue image) for technical courses.

    本文介绍了实物直观、演示直观、模象直观三种直观教学法在电子技术课教学中的具体运用。

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  • The paper analyses briefly the frame and object for knowledge representation, advances an audio-visual model of knowledge, and discusses the node types and link types used in know...

    本文简要分析了知识的框架表示和对象表示,提出了知识的直观模型,论述了运用超文本技术表示知识时所使用的节点类型和结类型。

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  • The paper analyses briefly the frame and object for knowledge representation, advances an audio-visual model of knowledge, and discusses the node types and…

    本文简要分析了知识的框架表示和对象表示,提出了知识的直观模型,论述了运用超文本技术表示知识时所使用的节点类型和结类型。

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  • The paper analyses briefly the frame and object for knowledge representation, advances an audio-visual model of knowledge, and discusses the node types and…

    本文简要分析了知识的框架表示和对象表示,提出了知识的直观模型,论述了运用超文本技术表示知识时所使用的节点类型和结类型。

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