• The animation layer Editor gives you all of the tools and options you need to create and manipulate animation layers.

    动画编辑器所有需要工具选项创建操作动画层。

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  • Core LayerXNA-based development for high-end graphics such as 3D animation or rendering with custom pixel shaders.

    核心层——基于XNA开发,针对3D动画一样的高端图像或者使用自定义像素着色器进行渲染

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  • In animation window duplicate the first frame and move the map layer towards the left.

    动画窗口下复制第一,将地图图层左边移动

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  • Make sure an Absolute layer and Animation mode are active.

    激活动画模式一个绝对

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  • The layer of the animation. When calculating the final blend weights, animations in higher layers will get their weights distributed first.

    动画计算最终混合权重时,高层的动画优先获得他们优先分发的权重。

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  • Open animation window. For the first frame hide all the layers except the most dark one. Select the circle layer and reduce the opacity to 10%.

    打开动画窗口首先选出暗色图层保留将其他图层进行隐藏选中圆圈,将透明度设置10%。

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  • The Base Layer is a water animation created using a fractal noise;

    基地一个水层动画创建使用分形噪声

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  • The Base Layer is a water animation created using a fractal noise;

    基地一个水层动画创建使用分形噪声

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