Unity: A working knowledge of the Unity interface, Importing and managing assets / Images / Audio / Animation etc.
统一: 统一工作知识界面,导入和管理的资产 /图片 /音频 /动画等。
In the virtual experiment system, we focused on the system structure and key technologies of virtual experiment, including three-dimensional modeling, virtual environment and animation etc.
在虚拟实验系统中,对虚拟实验室的体系结构和关键技术进行了研究,包括虚拟环境、三维建模、动画等方面内容。
The Regulation also prohibit the joint venture enterprise from producing news and current affairs programs, and limited them to produce program like forum, column, variety shows, and animation etc.
在制作节目内容方面,《规定》仍然作出限制,包括合营企业只可以制作专题、专栏、综艺、动画片等广播电视节目,不能制作新闻类节目。
Whether your movie interest is cartoons, crime, music, horror etc, you can create awesome animation effects using this software.
无论是卡通、犯罪、音乐、恐怖等任何题材,你都可以使用该软件创建非常棒的动画效果。
Take this opportunity to try something new you have always wanted to try, especially if it's a single person activity like painting, knitting, learning computer animation, etc.
抓住这个机会尝试某个你一直想去做的新事物,尤其它如果是一项个人活动,像画画、编制、学习电脑动画等等。
The following tutorials include tutorials about modeling, texture, lighting and animation... etc.
以下教程包括有关建模、纹理、照明和animation…etc教程。
I made the camera sound effects (zooming, flash recharging, etc.) loud to accentuate the rawness of the animation.
我将相机的音效(缩放、闪光灯,等)调大从而突出动画的不成熟。
Hopefully this doesn't need much elaboration. In general the more planning, and thumbnails, acting, brainstorming etc you can do, the stronger your animation will be.
希望做这点它不需要过多的细节。在通常中更多的计划,或小图,动作,讨论等你能做的,会增强你的动画的。
Realistic facial modeling and animation is widely used in many fields-entertainment, business, service, medicine, education etc.
人脸建模和动画被广泛应用于娱乐业、商业、服务业、医学以及教育等许多领域。
It prepares students for career in website design, mobile phone application design, animation design, advertising design, effect diagram design, interactive design, etc.
能从事网站设计、手机应用程序界面设计、网络动画设计、网络广告设计、效果图设计与交互设计等领域工作。
The professional team is combined by personages with backgrounds of Network, Multimedia, Animation, Graphic Design, Computer programming and Automatic Control etc.
我们是由网络、多媒体、动画、平面、计算机程序、自动控制等领域资深人士组成的志同道合的专业团队。
But using the animation pattern to show the airplane's system or circuit principle etc is easy to learn and understand of CBT students.
而用动画方式来演示飞机系统、电路等原理图的工作原理是十分易于学员学习和理解。
A method for creating blurred shadow borders is given. This research result can be applied to animation, virtual realty, and indoor light design, etc.
给出一种模糊阴影边界的生成方法。文中方法适合于动画制作、虚拟房产观察,室内灯光设计等。
First we classify the paper-cuts graphics of animation background with the style of paper-cuts, including a variety of trees, flowers, grasses, mountains, bridges, etc.
首先对构成手工剪纸动画背景的剪纸图案进行分类,包括种类繁多的树、花、草、山石、建筑等。
Simulating natural phenomena, such as water, cloud, smoke, rain, snow and so on, has been widely used in computer game, 3d animation, movie production and advertising, etc.
关于水、云、烟、雨、雪等自然景物的模拟,在计算机游戏、三维动画、影视及广告中有着广泛的应用。
Add the AIAnimation script to the robot. This controls the animation of our robot (when to run, when to aim etc).
增加一个AIAnimation脚本给机器人,这些会控制我们机器人的动画(什么时候跑,什么时候瞄准等等)。
Products consist of Continental, Chinese, modern, animation series etc… Carving correctly and carefully, we filled the signages industry's gap in the field of basso-relievo signages.
产品分为欧式、中式、现代、动画,等几大系列。精雕细作,填补了标识、标牌行业浮雕领域的空白。
Xiao Dai, whose representative works are Rushing and the Flower, Guli and Ronaldinho, etc, is a key creative personnel in the the animation department of Xiamen Xiang Information Technology Co.
肖黛,厦门翔通信息科技有限公司动漫部主力创作成员,代表作《哗哗和花花》、《古丽和小罗》等。
This system realizes the process of modeling, data transfer and animation demonstration etc. , by a man-machine interaction mode. The interface is simple and intuitive to operate, and easy to master.
该系统以人机交互的方式实现了建模、数据传输和动画演示全部过程,界面操作简单直观,便于掌握和运用。
This portion is the game logic update sequence that forces the game logic (physics updates, object motion, animation cycling, etc...) to update a set number of times per second.
这部分代码处理游戏逻辑的更新,并且强制要求游戏逻辑每秒执行固定次数。
This portion is the game logic update sequence that forces the game logic (physics updates, object motion, animation cycling, etc...) to update a set number of times per second.
这部分代码处理游戏逻辑的更新,并且强制要求游戏逻辑每秒执行固定次数。
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