Are you going to merge Healing and Mana totems?
你们准备合并治疗跟法力图腾吗?
Arcane makes up for that with mobility and mana.
奥系提供的是更高的机动性和魔法值。
Equip: Increases the effect that healing and mana potions have on the wearer by 40%.
据说不仅仅是药剂效果提高40%,连受到治疗效果都提高40%。
Improved Curse of Weakness, Dark Pact and Mana Feed have had their tooltips clarified.
强化虚弱诅咒、黑暗契约和法力喂食可以可以由工具正确提示了。
"Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
炼金师之石不再增加治疗药水和法力药水以外的物品提供的生命和法力恢复值。
Scroll of Restoration now heals 300 health and 150 mana, rather than fully replenishing all targets health and mana.
恢复卷轴现在治愈每个单位300点生命和150点魔法而不是至于所有单位的所有生命和魔法。
Changed the Crazy Alchemist potion so it always gives health and mana. It also grants the benefit of another random potion effect.
改变了疯狂炼金师药水的效果,使其一定给予生命和魔法值。它同时还会使你受益于另一个随机的药水效果。
We have also been trying to get more benefits out of the party and into the raid, and Mana Spring previously was still a party only buff.
同时,我们也在努力的将更多的小队增益团队化,而这之前法力之泉图腾仍是一个小队增益。
Good with heroes who lack armor and mana regeneration, it is more effective than a sobi mask for one person while the person has less than 34 intelligence.
对于缺乏护甲值和法力回复的英雄来说很不错,它比对于一个单个智力低于34点的英雄来说是比艺人面罩更有效率。
Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.
工程师使用药水注射器能提高25%的效果。通过配方制造的治疗药水注射器和法力药水注射器数量增加。
Faerie Dragon - Small quick flying unit, effective against enemy casters. Has the Phase Shift and Mana Flare abilities. Immune to magic. Attacks land and air units.
精灵龙-快速的小型飞行单位,能有效的对抗敌人的施法单位。具有“相位变换”和“魔力闪耀”的能力。魔法免疫。攻击地面和空中单位。
This doesn't give much either, + 6 damage and 114 HP (or mana, or 1 armor) is simply outclassed by the + 3 stat items.
这同样也不能给你很多,+6伤害以及114hp(或者是魔法,或者1点护甲值)轻易地被+3各属性的物品超过。
Their nukes and abilities generally got low mana costs so with one rune they can harass very, very much.
他们的技能通常魔耗较低,一个神符能让他们不停骚扰磨血。
Turns all Purple Stars, Gold, and Skulls into random Mana gems. You gain no effect for the gems transformed.
把所有紫星、金币和头骨变为随机元素宝石,之后消除的宝石不被收集。
Mana Burn now causes Fear, Hex and Psychic Scream to break early when used.
法力燃烧现在会导致恐惧、妖术和心灵尖啸提前解除。
Moonglow now reduces the mana cost of all your damage and healing spells.
现在减少你所有的伤害性和治疗法术消耗的法力值。
Resilience - This will only affect damage done by players and critical damage done by players. It will not impact crit chance, mana drains, or other such effects.
韧性-这一属性将会只体现在玩家之间的伤害和爆击伤害。韧性将不在会影响爆击几率,魔法吸取以及其他的效果。
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
减少你次级治疗术,治疗术和强力治疗术的法力消耗5%。
Aspect of the viper changed to - the hunter takes on the aspect of the viper, causing ranged and melee attacks to regenerate mana but reducing your total damage done by 50%.
“毒蛇守护”修改为:猎人获得毒蛇守护,使远程和近战攻击能够恢复法力,但降低你的伤害50%。
Mana Tide Totem - Now restores 6% of total mana every 3 seconds, costs 83 mana (at level 70) and has no replacements.
法力潮汐图腾-现在每3秒恢复法力值的6%,消耗83法力(70级时),不可替换。
Aspect of the Viper: Beast Lore, Scare Beast, and Tame Beast will no longer trigger mana regeneration from this ability.
蝰蛇守护:野兽知识、恐吓野兽和驯服野兽不再触发此技能的法力回复。
Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.
十字军打击铭文:现在减少20%的法力消耗,代替原先提高对昏迷和瘫痪目标的伤害。
Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.
强化雄鹰守护:该天赋和疾速恢复天赋及强化稳固射击天赋结合时不会再造成错误的法力消耗。
Reduced the mana cost of Fireball, Frostbolt, Frostfire bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
降低火球术,冰箭术,冰火球,奥术冲击,奥术飞弹和奥爆术的法力消耗。
Shamanistic Rage - No longer has a mana cost and regenerates mana equal to 15% of your attack power.
萨满之怒-不再需要消耗法力,回复的法力等于攻击强度的15%。
Concussive Shot: No longer causes additional threat, duration and cooldown slightly increased, mana cost reduced.
冲击之射:不再造成额外的威胁,持续和冷却时间稍微增加,魔法消耗减少。
Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 130% instead of 200%.
奥术冲击:该技能提供的增益效果现在叠加4次而不是3次,每层提高的法力消耗从200%下降到130%。
The Battlemage has learned to harness pain and transform it into power, restoring mana whenever the mage suffers damage.
战斗法师学会了驾驭疼痛并转化为力量,每当收到伤害会回复法力。
Divine Protection and Divine Shield now cost 3% of base mana.
圣佑术和圣盾术现在消耗3%基础魔法值。
Conjures and energy shard that, when used, restores 120-150% mana over 8 seconds.
召唤一个能量碎片,使用后8秒内恢复120%- 150%魔法值。
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