Both Nvidia and AMD, the world's largest graphics-card manufacturers, have decided that GPU computing could be a big opportunity.
两家世界上最大的显卡制造商,Nvidia和AMD,均已视图形处理芯片计算为一个巨大的机遇。
Unlike Intel that will use 45nm technology for the GPU portion and only 32nm technology for the CPU core, AMD will be going full on to use 32nm for both circuits.
与英特尔将使用的GPU部分和CPU核心只有32纳米技术的45纳米技术,AMD将成为充分的利用这两条赛道32纳米。
In fact, AMD started demonstrating concerted efforts to advance GPU computing before we saw anything from NVIDIA, and in much more interesting ways.
事实上,AMD公司开始显示出协调一致的努力来推进GPU运算之前,我们看到任何的NVIDIA,并在更有趣的方式。
They tend to act like anything AMD does is to copy them and amounts to nothing because CUDA for C is the gold standard for GPU computing and they don't have it, which just isn't the case.
它们往往像什么AMD的是它们复制和数额没有因为采用CUDA的C是黄金标准用于GPU计算的,他们没有,这只是事实并非如此。
Neither AMD nor NVIDIA have a viable consumer oriented solution for GPU computing.
无论NVIDIA的AMD公司也有一个可行的解决方案面向消费者用于GPU计算的。
Vegas Pro 11 supports GPU devices from AMD and NVIDIA to accelerate your workflow.
拉斯维加斯临11支持AMD和NVIDIA的GPU的设备,以加快您的工作流程。
AMD just demonstrated its Cloth and Destruction demos based on the Havoc engine, and AMD was able to balance the performance between CPU and GPU.
AMD公司刚刚展示了其布和销毁的基础上演示的破坏引擎,而AMD能够平衡性能的CPU和GPU之间。
AMD believes that for a lot of physics effects the CPU should be just fine, but for massive parallel operation that you get with cloth simulation or destruction you need a GPU.
AMD公司认为,大量的物理效果的CPU应该是不错,但大规模的并行作业,你用布模拟或销毁您需要的GPU。
AMD believes that for a lot of physics effects the CPU should be just fine, but for massive parallel operation that you get with cloth simulation or destruction you need a GPU.
AMD公司认为,大量的物理效果的CPU应该是不错,但大规模的并行作业,你用布模拟或销毁您需要的GPU。
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