• A pair of computer science researchers have come up with an algorithm that can take a low-resolution piece of pixel art and upscale it accurately to vector graphics.

    最近两位计算机科学的研究人员已经提出了一个算法,这个算法能用于提取出像素图形的低分辨率部分,提升其分辨率准确地适合向量图形。

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  • Clipping algorithm is an basic algorithm in the Computer Graphics and the base of a lot of important task.

    裁剪算法是计算机图形学中的基本算法,也是其它诸多重要问题的基础。

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  • The contradiction between the realistic and real-time of the shadow rendering algorithm has been a fundamental and difficult problem in computer graphics and virtual reality technology.

    阴影绘制算法的真实感和实时性之间的矛盾,是计算机图形学和虚拟现实技术目前所要解决的一个基本难题。

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  • In order to improve the performance of graphics rendering process, we proposed the algorithm based on unified shader core, which sorted objects in their material space.

    为了提高图形渲染程序的性能,根据统一脚本核心硬件的特征,提出一种在材质空间进行二次排序的场景组织算法。

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  • Dithering process is one of the key technologies in computer graphics and image processing. Dithering algorithm directly affects the quality of printed images.

    抖动处理是计算机图形学和图像处理中的一项关键技术,抖动算法的好坏直接关系到图像打印质量的优劣。

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  • In view of the fact that geometric entities are recorded in vector form in graphics file, this paper presents an algorithm based on modified geometric hashing for shape retrieval.

    针对图形文件以矢量方式记录几何实体的特点,提出了一种基于改进几何哈希法的图形检索算法。

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  • A single-pass ray-casting algorithm is developed based on GPU(graphics processing unit), and on the basis of this algorithm an accelerated algorithm is proposed based on space leaping technique.

    实现了一种基于图形处理器的单步光线投射算法,并在此基础上提出了一种基于空间跳跃技术的光线投射算法,以实现加速。

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  • This paper presents the algorithm on identifying the outline of the graphics by comparing angles.

    介绍了图形轮廓线的夹角比较识别算法。

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  • The paper presents a new algorithm to improve color separation accuracy of fabric graphics.

    本文设计了一个提高织物图案分色精度的新算法。

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  • This paper introduces the theory foundation and the display algorithm of the fractal graphics, which has been applied into the three dimensional display of the natural tree.

    介绍了分数维图形的理论基础及其显示算法,并应用到自然树木的三维显示中。

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  • The algorithm which made use of local information of the sensor networks colors the conflict nodes in the conflict graphics to eliminate the collision of the networks.

    算法根据网络局部信息,在传感器网络的冲突图上,通过对冲突节点进行着色消除网络中的冲突。

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  • Based on the standard graphics rendering pipeline, studies have been made in the areas of graphics rendering efficiency and realism: 1 a fast algorithm of line scan-conversion is presented.

    本文针对图形标准渲染管道的图形渲染效率和图形真实感,在直线扫描转换、三维线性变换的统一推导和透视校正方面进行了以下研究:1提出了直线扫描转换的一种快速算法。

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  • Graphics clipping and covering is one of the key points in computer graphics field. After more study and practice, a new algorithm is give, which is for clipping and covering in circular window.

    图形的裁剪与覆盖是计算机图形学中较为热点研究的问题,作者对此进行了深入的研究与实践,提出了较为理想的圆形窗口“裁剪与覆盖”的计算机辅助设计新算法。

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  • In this paper, an algorithm of region dividing through vector analysis recognizes relations among the elements of 2-d engineering graphics is presented.

    本文提出的区域划分法,结合矢量分析能够识别构成工程图形各元素之间的几何形状关系。

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  • It is very important to verify the correctness of nc codes. This paper introduces a kind of nc programs decoder consist of function, data structure, algorithm and graphics displaying.

    数控程序代码正确检验是一项极其重要的工作,该文介绍了一种数控程序解释器的功能、数据结构及其实现算法还有图形显示。

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  • Based on theories of Computer Graphics, Digital Image Processing, Pattern Recognition and combined characteristic of geological contour-map, we present one kind of intelligent tracking algorithm.

    依据计算机图形学、数字图像处理和模式识别理论,并结合地质等值线图的特点,给出了一种图像智能跟踪算法。

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  • Investigate the performance data of different graphics matching algorithms, and dramatically show high acceleration after adopting graphics scaling matching algorithm.

    获取多种图形匹配算法的性能数据,从量上展示出比例缩放匹配算法的超高性能。

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  • This paper mainly discusses the feature of processing 3D graphics with octree structure and the algorithm of converting 3D graphics into octree structure.

    主要讨论用八叉树对三维图形进行处理的特点以及由三维图形到八叉树转换的算法,同时介绍线性八叉树的基本思想。

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  • This paper mainly discusses the feature of processing 3D graphics with octree structure and the algorithm of converting 3D graphics into octree structure.

    主要讨论用八叉树对三维图形进行处理的特点以及由三维图形到八叉树转换的算法,同时介绍线性八叉树的基本思想。

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