In this paper, a hardware algorithm for graphics rasterizer on embedded platform is presented.
提出了一种面向嵌入式平台的图形光栅的硬件实现算法。
Particle system is a successful algorithm for generating graphics in simulating anomalous blurry object.
粒子系统是模拟不规则模糊物体最为成功的一种图形生成算法。
The fast point-by-point algorithm for generating rational parametric surfaces has important application in computer graphics.
有理参数多项式曲面的快速逐点生成算法在计算机图形学中有重要的应用。
C language and graphics algorithm painting is the mobile phone, one of our classes for the strongman.
用C语言和图形学算法画的手机,是我们班的一位强人作的。
In view of the fact that geometric entities are recorded in vector form in graphics file, this paper presents an algorithm based on modified geometric hashing for shape retrieval.
针对图形文件以矢量方式记录几何实体的特点,提出了一种基于改进几何哈希法的图形检索算法。
After studying the existing graphics extraction algorithm, a new graphics recognition algorithm-an off-line recognition method for freehand graphics based on line segment tracing is proposed.
在研究了现有图形提取算法的基础上,本文针对手绘图形绘制不规则的特点,提出了一种新的图形识别算法—基于直线段跟踪的手绘图元识别算法。
Graphics clipping and covering is one of the key points in computer graphics field. After more study and practice, a new algorithm is give, which is for clipping and covering in circular window.
图形的裁剪与覆盖是计算机图形学中较为热点研究的问题,作者对此进行了深入的研究与实践,提出了较为理想的圆形窗口“裁剪与覆盖”的计算机辅助设计新算法。
Graphics clipping and covering is one of the key points in computer graphics field. Alter more study and practice. a new algorithm is give. which is for clipping and covering in circular window.
图形的裁剪与覆盖是计算机图形学中较为热点研究的问题,作者对此进行了深入的研究与实践,提出了较为理想的圆形窗口“裁剪与覆盖”的计算机辅助设计新算法。
Self collision detection is the most time consuming process in deformable object simulation. In this paper, a novel algorithm is presented for performing self collision using graphics hardware.
自碰撞检测是可变形体模拟过程中最耗时的环节,提出一种使用图形硬件的快速算法。
This algorithm has less operation and higher precision and higher speed, and is also apt to be implemented by hardware. So it is suitable for real time 3D graphics processing system.
该算法不仅运算量较小、精度较高、速度较快,而且易于用硬件实现,适合于实时三维图形处理系统。
This algorithm has less operation and higher precision and higher speed, and is also apt to be implemented by hardware. So it is suitable for real time 3D graphics processing system.
该算法不仅运算量较小、精度较高、速度较快,而且易于用硬件实现,适合于实时三维图形处理系统。
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