In those methods that represent furry surfaces with multi-layer textured slices, the computation and generation of silhouette fur always spend much time, affecting rendering efficiency greatly.
在采用层状纹理切片来表达真实感毛发的方法中,模型轮廓处毛发切片的计算与生成需要耗费很多时间,影响绘制效率。
In those methods that represent furry surfaces with multi-layer textured slices, the computation and generation of silhouette fur always spend much time, affecting rendering efficiency greatly.
在采用层状纹理切片来表达真实感毛发的方法中,模型轮廓处毛发切片的计算与生成需要耗费很多时间,影响绘制效率。
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