The following three lines from the vertex shader code determine the absolute offset into the matrix array which is stored as constants.
下列三行顶点着色代码,求出矩阵数组里存储的常量的绝对偏移量。
The following three lines from the vertex shader code determine the absolute offset into the matrix array which is stored as constants.
下列三行顶点着色代码,求出矩阵数组里存储的常量的绝对偏移量。
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