In the next article, I refocus on the game itself, talk about scale as an infrastructure issue, cover the final two steps, and discuss whether or not to build or buy, using off-the-shelf components.
在下一篇文章中,我将重新关注游戏本身,将游戏级别作为一个基础结构问题来讨论,讨论最后两步,并讨论是自己构建组件,还是购买现成的组件。
In the next article, I refocus on the game itself, talk about scale as an infrastructure issue, cover the final two steps, and discuss whether or not to build or buy, using off-the-shelf components.
在下一篇文章中,我将重新关注游戏本身,将游戏级别作为一个基础结构问题来讨论,讨论最后两步,并讨论是自己构建组件,还是购买现成的组件。
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