A flexible and quickly-echoed texture simulating system, and a new shading model called texture shading model, are presented in this paper.
本文介绍了一个灵巧的、能快速响应的纹理模拟系统及一种新的称之为纹理浓淡模型的浓淡模型。
This method is based on a model of human texture perception and is capable of simulating and generating a number of natural textures.
这种方法以人类感知纹理的视觉模型为基础,能够用来模拟和生成多种自然景物的纹理图像。
This paper proposes a novel approach based on simulating painting to generate 3d geometry texture.
该文提出一种模拟绘画的三维几何纹理生成方法。
This paper proposes a novel approach based on simulating painting to generate 3d geometry texture.
该文提出一种模拟绘画的三维几何纹理生成方法。
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