You tie a helium balloon to your head and hope it ACTS like a mana shield.
你将一个氦气球系在头上,指望它能起魔法护罩的作用。
A mana ability can generate other effects at the same time it produces mana.
魔法力异能在产生魔法力的同时,也可以引起其它效应。
Shamanistic Rage - No longer has a mana cost and regenerates mana equal to 15% of your attack power.
萨满之怒-不再需要消耗法力,回复的法力等于攻击强度的15%。
My friend raises a mana these days. It is on black clothes, and it is a good singer also. You have no idea how cute it is, it learns and speaks every word you say.
我的朋友最近养了一只八哥,它穿着黑色的衣服,而且它还是一个好的歌手。
Good with heroes who lack armor and mana regeneration, it is more effective than a sobi mask for one person while the person has less than 34 intelligence.
对于缺乏护甲值和法力回复的英雄来说很不错,它比对于一个单个智力低于34点的英雄来说是比艺人面罩更有效率。
Did you just kill a hero, but are completely out of mana?
你曾试过刚杀了对方一个英雄,可是魔法耗竭了吗?
This card may be good if people use Zektar Shrine Expedition, the two-mana enchantment that makes a 7/1 Ball Lightning.
如果你用 切塔祭祠探险 (放7/1的红地落结界)的话,这张牌当然是很不错的。
No caster can do much without mana, even though this type insta-blasts you a lot.
施法者在没有魔法后不能做任何事情,即便他能立即对你造成高伤害。
Fade in. A smiling DOUG BEYER greets the camera wearing a loud suit covered in mana symbols.
淡入,DOUGBEYER穿着宽大的印满法术力符号的制服并且带着微笑来面对镜头。
Conditions: Because of the nature of events, you are given only one at a time - there is no event for when an ability is both in range and has enough mana.
条件:因为事件的本性,你只能在同一时间赋予一个,你不可能让一个事件同时判断技能在许可范围内并且有足够的魔法来发出它,因此我们要判断在事情发生时的其他条件。
Mind Vision now has a percentage of base mana cost instead of fixed cost.
心灵控制现在消耗一定比例的基础魔法,而不是固定消耗。
Venomous Mana (Glyph Passive) - Empowers a Greater Glyph to grant your Viper Sting ability an additional 15% chance to resist dispel effects.
毒性法力(被动雕文)-在一个强效雕文上使用,使你的毒蛇钉刺抵抗驱散的几率增加15%。
Note: that this is one of very few ways to get mana steal on a ring in the Expansion.
重视:这是很少的几种在资料片中得到带吸魔法属性的戒指的技巧中的一种。
Improved Spirit Tap now let your mana regenerate at a 10/20% (down from 25/50%) rate while casting.
强化精神分流现在只有10/20%(原为25/50%)的施法魔法回复速度。
Seduce should cost A LOT less mana. I can currently use it 5 or 6 times before my Succubus is out of mana at level 80.
诱惑应该大大减少消耗的魔法,我当前80级只能使用5-6次诱惑,然后魅魔就空蓝了。
You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on X.
你可以选择你手牌中的一张生物牌,但你为x所支付的法术力当中的一部分或全部必须能够用来支付该牌的法术力费用。
Is shifting instant, or does it have a cast time? Can shifting be done while moving? Does shifting cost mana?
变形是瞬时的还是有施放时间?移动时能变形吗?变形消耗魔法吗?
Mana Tide Totem now has a 3 min cooldown, down from 5 min.
法力之潮图腾的冷却时间从5分钟降低到3分钟。
With such a small mana pool, and little to no mana regen, we can hop in to patch heal while priests are regening, but why have an entire tree of our talents dedicated to patch healing?
短蓝条低回兰,使我们在牧师回兰的时候充当替补治疗,但为啥我们一整条天赋树都只为了作个二奶?
Ignite Mana: As a standard action, Baron Geddon may target any creature within 100 feet with this effect.
法力引燃:如同一个标准动作,迦顿男爵可以对100尺内的任意目标生物使用此效果。
It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power.
现在它降低你所受到的所有伤害30%,同时让你所有成功命中的攻击有机会为你回复法力,回复量相当于你攻击强度的30%。
Drunken Rage: Gragas guzzles brew from his cask, restoring mana over a short period of time.
酒疯:饮用酒桶中自制的烈酒,在短时间内回复一定的魔法。
Set: Each time you cast a Judgement, your party members gain 50 mana.
新:每次你使用“审判”技能,你的队友得到50法力。
Divine Plea was originally intended to help Protection and Retribution paladins stay full on mana. It should be a decision for Holy paladins, not something that is automatically used every cooldown.
神圣恳求原本是打算给防护和惩戒骑士提供法力的技能,神圣骑士在使用前必须权衡利弊,而不是每当冷却完成就立即使用。
When a player dies, they can revive at a nearby mana fountain or be raised by a cleric in the field.
当玩家死亡时,他们将会在附近的力量之泉中复活或者在战场上由牧师进行救活。
When a player dies, they can revive at a nearby mana fountain or be raised by a cleric in the field.
当玩家死亡时,他们将会在附近的力量之泉中复活或者在战场上由牧师进行救活。
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