• A clipping algorithm for complex2 D graphs based on the robust intersection points seeking method is presented.

    首先对于矩形窗口,介绍了直线裁剪算法,圆和椭圆裁剪算法以及参数曲线的裁剪算法。

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  • Based on the analysis of advantages and disadvantages of the existing algorithms, a new algorithm for line clipping was proposed.

    分析已有线裁剪算法优点缺点基础,提出一种新的一般多边形窗口线裁剪算法

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  • Clipping algorithm is an basic algorithm in the Computer Graphics and the base of a lot of important task.

    裁剪算法计算机图形学中的基本算法,也是其它诸多重要问题基础

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  • Based on profound study of various position relations between a line segment and a circle, a simple and rapid clipping algorithm for circular window is presented in this paper.

    通过直线段相对各种位置关系作深入研究提出一种简单迅速圆形窗口裁剪算法

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  • Presents an algorithm for polyline clipping based on a multiply connected domain formed by finite loops.

    提出了一种有限裁剪多义线算法

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  • Graphics clipping and covering is one of the key points in computer graphics field. After more study and practice, a new algorithm is give, which is for clipping and covering in circular window.

    图形裁剪覆盖计算机图形学中较为热点研究问题,作者对此进行了深入的研究与实践提出了较为理想的圆形窗口“裁剪与覆盖”的计算机辅助设计算法

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  • To overcome the disadvantages of the traditional volume clipping algorithm, this paper proposes a fast volume clipping method based on ray-casting.

    针对传统图形绘制算法速度慢,质量不高缺点提出一种快速基于光线投射法的切割预处理方法

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  • Graphics clipping and covering is one of the key points in computer graphics field. Alter more study and practice. a new algorithm is give. which is for clipping and covering in circular window.

    图形裁剪覆盖计算机图形学中较为热点研究问题,作者对此进行了深入的研究与实践,提出了较为理想的圆形窗口“裁剪与覆盖”的计算机辅助设计算法

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  • A new algorithm for the line clipping against a triangle is proposed and described in detail in this paper.

    本文详细描述一种三角形窗口线裁剪算法

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  • Through judging the relation of the position between the circle clip window and the line to be clipped, a new line-clipping algorithm is given based on the correlative literatures.

    相关文献提出基于矩形窗口裁剪的圆形窗口裁剪算法基础上,通过判断圆形窗口裁线段的位置关系,提出一个解二次方程的圆形窗口裁剪算法。

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  • In this thesis, a method of real-time painting and clipping based on GPU Marching Cubes algorithm, with a surface marking rule, is presented.

    本文GPU移动立方体算法基础之上,提出标记策略实时着色实时切割技术

    youdao

  • In this thesis, a method of real-time painting and clipping based on GPU Marching Cubes algorithm, with a surface marking rule, is presented.

    本文GPU移动立方体算法基础之上,提出标记策略实时着色实时切割技术

    youdao

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