Each CodeException contains the starting and ending bytecode offset for the corresponding try block, so you can easily determine which CodeException objects correspond to a try-catch block.
每个CodeException都包含相应try块的起始和终止的字节码偏移量,这样您可以方便地确定哪一个CodeException对象与try - catch块对应。
[END-DIRECTORY] : a block containing the list of files that needs to be compiled and their objects that have to be bundled for the Web service deployment.
[end - DIRECTORY]:这个块包含需要编译的文件的列表以及在部署Web服务时必须打包的对象。
Cloud storage providers (which sell storage as a service) represent their storage as objects instead of the traditional block API.
云存储提供商(将存储作为服务出售)以对象的形式提供他们的存储,而不是以传统的块api的形式提供存储。
Compaction can also be done in parallel, but it results in a less efficient packing of the live objects — instead of a single block of free space, several smaller ones might be created.
压缩也可以并行执行,但这会降低活动对象的打包效果,可能会生成几个较小的闲置空间,而不是一整块闲置空间。
This results in the largest possible block of free space, but also tends to move objects that are closely related (for example, a String and its char data) into nearby memory locations.
这会导致闲置空间块变得尽可能的大,但也可能会将关系密切的对象(例如string及其char数据)移动到临近的内存位置。
Features: Balanced Portfolio with a relatively dense mesh belt mesh can block the leakage of small objects, network with strong, high tensile strength.
特点:组合平衡型网带具有比较细密的网眼,可挡住细小物体的渗漏,网带牢固,抗拉强度高。
Static objects may be local to a block or external to all blocks, but in either case retain their values across exit from and reentry to functions and blocks.
静态的变量可能局部于某个块也可能扩展到所有块,无论是退出或重新进入某个程序块它的值都将保留。
A client block is a special type of memory block used by MFC programs for objects that require a destructor.
“客户端块”是由MF c程序用于需要析构函数的对象的特殊类型内存块。
In the case of cryptographic objects, this data could contain sensitive information such as key data or a block of plain text.
在加密对象的情况中,这些数据可能包含敏感信息,如密钥数据或纯文本块。
I used a composite material consisting of the underlying block-work and a rendered cement finish controlled with a mask and finally a dirt map for added wear along the objects edges.
我使用了复合的材料纹理——底层为砌块纹理,上层为渲染后混凝土效果图,通过mask进行控制,最后使用一个污垢贴图覆盖在物体的边缘。
I used a composite material consisting of the underlying block-work and a rendered cement finish controlled with a mask and finally a dirt map for added wear along the objects edges.
我使用了复合的材料纹理——底层为砌块纹理,上层为渲染后混凝土效果图,通过mask进行控制,最后使用一个污垢贴图覆盖在物体的边缘。
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