The 3D visualization technique for the marine-oriented geographical information was investigated.
对海洋地理信息的三维可视化技术进行了深入研究。
Using 3d visualization technique, 3d models and visual representation of highway tunnels are realized in this paper.
采用三维可视化技术,实现了公路隧道的三维建模与可视化表达。
A multidimensional visualization technique that creates a 3d representation of n-dimensional data is proposed.
提出一种多维数据3d空间可视化方法。
Aiming at the research item about 3d rebuilding and visualization of body information system, the author discusses the technique of medical image edge detection emphatically.
针对人体信息系统的三维重建与可视化这一研究课题,本文着重探讨了医学图像边缘检测技术。
In this paper a new accurate eyeball movement model was developed by improving the existing model. The visualization of it was achieved by computer 3d display technique.
本文通过对已有模型的改进,建立了一个更为精确的眼球的运动模型,并利用计算机三维显示技术实现了所建模型可视化。
Aiming at some problems in traditional interpretation about complex fault block structures, based on 3d visualization and combined with variance cube technique, this paper has provided the method.
本文针对传统的复杂断块构造精细解释工作存在的问题,以三维可视化为基础,结合方差体技术,提出开展复杂断块构造精细解释的方法与流程。
The technique of 3d visualization of terrain sight model is an important technique of spatial-temporal GIS and VR.
地形景观模型的三维可视化技术是时空一体化地理信息系统与虚拟现实中的关键技术。
According to characteristics of 3d visualization, we analyze some methods for optimal performance and discuss dynamic buffer management technique on 3d object.
针对三维可视化的特点,本文分析了该集成机制的性能优化方法,并讨论了基于三维对象的动态缓冲管理技术。
Visualization in city 3d scene is core technique of CyberCity.
城市景观三维可视化技术是数字城市的核心技术之一。
The article applies 3d data sets visualization technique to the geological modeling and numerical value simulation in course of petroleum exploration and exploitation.
本文是将三维数据场可视化技术应用到石油勘探开发过程中的地质建模和数值模拟之中。
This article put study emphases on picking up technique during the process of 3D-terrain (visualization) and interaction creation.
重点研究三维地形可视化、交互式生成过程中,对地形编辑点的拾取问题。
This article put study emphases on picking up technique during the process of 3D-terrain (visualization) and interaction creation.
重点研究三维地形可视化、交互式生成过程中,对地形编辑点的拾取问题。
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