The method to design 3D virtual helmet display optical system is presented based on the software of ZEMAX and the properties of eyepiece. A design example is given.
根据目镜光学系统原理,采用ZEMAX软件来确定3D虚拟头盔光学显示系统的结构设计方法研究和性能优化。
When you are immersed in a virtual game using a head-mounted 3d display, you cannot just take it off to fiddle around with control buttons.
当你通过头戴式3d显示设备沉浸在一款虚拟的游戏中的时候,你需要不停地控制按键,不能够把它摘下来。
When roaming in a 3d virtual scene, texture mapping is a main tactic to display the reality of the scene.
在3维场景里漫游,纹理映射是展示场景真实感的主要手段。
When roaming in a 3d virtual scene, texture mapping is a main tactic to display the reality of the scene.
在3维场景里漫游,纹理映射是展示场景真实感的主要手段。
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