• Because 3D surface model contains huge number of triangles, a mesh simplification algorithm based on triangle edges shrinkages is presented in this paper to speed up the rendering in real time.

    并对其生成表面几何模型所包含三角面片数量巨大的问题,提出一种快速有效的三角形边收缩算法进行网格简化提高了表面模型的绘制速度。

    youdao

  • A deformable mesh model was presented for surface reconstruction from a finite 3d point set.

    针对有限表面重构问题,提出一种变形网格模型的建模方法。

    youdao

  • Finally, doing something useful to explore and try the digital watermark in the 3d mesh, proposes a mesh watermarking technology based on subdivision surface.

    最后数字水印网格中的应用了一些有益探讨尝试提出了一种基于细分曲面的网格水印技术

    youdao

  • Finally, doing something useful to explore and try the digital watermark in the 3d mesh, proposes a mesh watermarking technology based on subdivision surface.

    最后数字水印网格中的应用了一些有益探讨尝试提出了一种基于细分曲面的网格水印技术

    youdao

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