We automatically optimize the shape of arbitrary 2d and 3d objects through deformation and perforation to produce sounds when struck which match user-supplied frequency and amplitude spectra.
我们可以自动优化任意二维和三维形状,并通过变形,穿孔等方式,使得这些乐器被敲击时能匹配用户提供的频率和幅度谱产生的声音。
We automatically optimize the shape of arbitrary 2d and 3d objects through deformation and perforation to produce sounds when struck which match user-supplied frequency and amplitude spectra.
我们可以自动优化任意二维和三维形状,并通过变形,穿孔等方式,使得这些乐器被敲击时能匹配用户提供的频率和幅度谱产生的声音。
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