A good hunter will use 5-7 abilities per 10 second cycle like we will, so why do they get to deal as much damage on their steady shots or more!
一个好的猎人在10秒循环中能够像我们一样使用5 - 7个技能,那么为啥稳固射击能够获得和自动射击一样甚至更多的伤害呢?
Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%.
拯救,直接减少仇恨值,累死法师的隐身技能,但是每秒减2%,同时负面效应是性能力减少10%。
Creeping Death: Unleashes a protective cloud of metal shards to surround an ally, increasing their armor and magic resistance, and dealing damage per second to enemies caught in the cloud.
死亡蔓延:释放出包含大量金属碎片的云雾,提高云雾中友军的护甲和魔抗,并每秒对陷入金属云雾里的敌人造成持续伤害。
The Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost for 8 seconds that deals 32 Cold damage per second to enemies standing in it.
黑曜,冰霜之雾。冰霜新星不再冻结敌人,而是留下雾霜,持续8秒,对站在雾霜中的敌人造成造成每秒32点的冰冷伤害。
Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%.
拯救祝福更名为拯救之手,现在以每秒2%的速度减少目标总威胁值,持续10秒,同时也减少输出输出伤害和治疗效果10%。(可能是输出、治疗所造成的仇恨?)
Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%.
拯救祝福更名为拯救之手,现在以每秒2%的速度减少目标总威胁值,持续10秒,同时也减少输出输出伤害和治疗效果10%。(可能是输出、治疗所造成的仇恨?)
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