• 正如见到的,文件深度优先遍历不一定任何目录字母顺序来进行。

    As you can see, the file traversal is depth first but not necessarily in any alphabetical order within a directory.

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  • 反之如果禁用深度缓冲那么必须绘制3d对象顺序付出一定精力

    Conversely, if you disable the depth buffer, you have to pay attention to the order in which you draw your 3d objects.

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  • 函数按照深度优先的顺序遍历两者的差异在于访问一个节点还是先访问其子节点。

    Both functions walk the tree in depth-first order but they differ in whether a node is visited before or after its children.

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  • 顺序开发(例如瀑布开发模式)问题强制设计人员采用深度优先广度优先方法

    The problem with sequential development (for example, waterfall) is that it forces designers to take a depth-first rather than a breadth-first approach.

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  • 临时创建字段sort用于ORDERby子句内,以便深度优先顺序获得返回结果

    The temporarily created field SORT is used within the ORDER BY clause, to get the result returned in the depth-first sequence.

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  • Revelytix中,我们始终按照zippers枚举深度优先顺序遍历节点

    At Revelytix, we always traverse the nodes in the depth-first order of the zipper enumeration.

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  • zippers枚举函数允许按照深度优先的顺序遍历整个如图11所示。

    A zipper's enumeration functions allow you to traverse the entire tree in depth-first order, as shown in Figure 11.

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  • 但是向后移动复杂些因为迭代器内部执行深度优先算法,预先排好Rope遍历顺序,需要访问每个节点

    But moving backward is more complicated, because internally the iterator performs a depth-first, preorder traversal of the Rope, visiting each of its leaf nodes.

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  • 采用炸药类型岩石特性方法、各个钻孔起爆顺序这些影响着钻孔深度直径排列间距的确定。

    The type of explosive used, rock properties, and method of loading and sequence of firing the holes, affect hole depth, diameter, alignment and spacing.

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  • 呈现简单,因为深度渲染顺序一样重要使用z缓冲解决问题

    Your rendering will be simpler because depth or render order isn't as critical as you would use z-buffering to solve your issues.

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  • 计算结果表明等效应力强度因子发动机点火顺序密切相关,峰值裂纹深度增加而增大

    The numerical simulation results show that the equivalent stress intensity factors KIeq relates with the engine firing order, their peak value rises while the crack depth increases.

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  • 顺序开发例如瀑布开发模式问题强制设计人员采用深度优先广度优先方法

    The problem with sequential development (for example, waterfall) is that it forces designers to take a depth-first rather than a breadth -first approach.

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  • 氨肽是一类多肽氮末端顺序逐个水解氨基酸的酶,蛋白水解液脱苦蛋白质深度水解中有重要作用。

    Aminopeptidase, a collection of enzymes which can remove amino acid from the N-terminus of peptides one by one, is very important in protein hydrolysate production and debittering.

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  • 幻灯片对象自己深度级别(Z顺序)。

    Master slide objects maintain their own depth level (z-order).

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  • 幻灯片对象自己深度级别(Z顺序)。

    Master slide objects maintain their own depth level (z-order).

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