正如您所见到的,该文件是深度优先遍历,但不一定在任何目录内按字母顺序来进行。
As you can see, the file traversal is depth first but not necessarily in any alphabetical order within a directory.
反之,如果您禁用了深度缓冲,那么必须在绘制3d对象的顺序上付出一定精力。
Conversely, if you disable the depth buffer, you have to pay attention to the order in which you draw your 3d objects.
这两个函数均按照深度优先的顺序遍历树,但两者的差异在于先访问一个节点还是先访问其子节点。
Both functions walk the tree in depth-first order but they differ in whether a node is visited before or after its children.
顺序开发(例如瀑布开发模式)的问题是,它强制设计人员采用深度优先而非广度优先方法。
The problem with sequential development (for example, waterfall) is that it forces designers to take a depth-first rather than a breadth-first approach.
临时创建的字段sort用于ORDERby子句内,以便按深度优先顺序获得返回的结果。
The temporarily created field SORT is used within the ORDER BY clause, to get the result returned in the depth-first sequence.
在Revelytix中,我们始终按照zippers枚举深度优先的顺序遍历节点。
At Revelytix, we always traverse the nodes in the depth-first order of the zipper enumeration.
zippers的枚举函数允许您按照深度优先的顺序遍历整个树,如图11所示。
A zipper's enumeration functions allow you to traverse the entire tree in depth-first order, as shown in Figure 11.
但是向后移动要复杂些,因为迭代器内部执行的是深度优先算法,预先排好了Rope遍历的顺序,需要访问每个叶节点。
But moving backward is more complicated, because internally the iterator performs a depth-first, preorder traversal of the Rope, visiting each of its leaf nodes.
采用的炸药的类型、岩石的特性、装岩方法、各个钻孔的起爆顺序,这些都影响着钻孔深度、直径、排列和间距的确定。
The type of explosive used, rock properties, and method of loading and sequence of firing the holes, affect hole depth, diameter, alignment and spacing.
呈现将更简单,因为深度或渲染顺序不一样重要你会使用z缓冲来解决你的问题。
Your rendering will be simpler because depth or render order isn't as critical as you would use z-buffering to solve your issues.
计算结果表明,等效应力强度因子与发动机点火顺序密切相关,其峰值随裂纹深度的增加而增大。
The numerical simulation results show that the equivalent stress intensity factors KIeq relates with the engine firing order, their peak value rises while the crack depth increases.
顺序开发(例如瀑布开发模式)的问题是,它强制设计人员采用深度优先而非广度优先方法。
The problem with sequential development (for example, waterfall) is that it forces designers to take a depth-first rather than a breadth -first approach.
氨肽酶是一类从多肽链的氮末端顺序逐个水解氨基酸的酶,在蛋白水解液脱苦和蛋白质的深度水解中有重要作用。
Aminopeptidase, a collection of enzymes which can remove amino acid from the N-terminus of peptides one by one, is very important in protein hydrolysate production and debittering.
主幻灯片对象有自己的深度级别(Z顺序)。
Master slide objects maintain their own depth level (z-order).
主幻灯片对象有自己的深度级别(Z顺序)。
Master slide objects maintain their own depth level (z-order).
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