但是,获得许可证的费用大约是每台服务器US$5,000(尽管受限的工作站许可证可能只要 US$79),所以并不是每个项目都有能力购买自己的XSL-FO渲染器。
Still, with licensing costs around US$5,000 per server (though limited workstation licenses can be as low as US$79), not every project can afford its own XSL-FO renderer.
我们将采取循序渐进的方式,通过这个过程,从没有用modo渲染器集成在我们的纹理进行一些看开发结束我们的项目。
We'll take a step-by-step approach through the process, starting with nothing and ending our project by using the MODO renderer integration to perform some look dev on our textures.
我们将采取循序渐进的方式,通过这个过程,从没有用modo渲染器集成在我们的纹理进行一些看开发结束我们的项目。
We'll take a step-by-step approach through the process, starting with nothing and ending our project by using the MODO renderer integration to perform some look dev on our textures.
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