这就是问题所在:如果开发者将曲线设计的太低,每天玩12小时的玩家一周内也许就能升到顶级了。
But here's the problem: If a developer sets the curve too low, the players who can play 12 hours a day will reach the maximum level within weeks.
这就是问题所在:如果开发者将曲线设计的太低,每天玩12小时的玩家一周内也许就能升到顶级了。
But here's the problem: If a developer sets the curve too low, the players who can play 12 hours a day will reach the maximum level within weeks.
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