• 整个过程使用Cg语言编写顶点程序片段程序来实现

    It's implemented by vertex programs and fragment programs in Cg language.

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  • 计算结构化的,以的方式进行:程序图形顶点通道则作为图的边。

    The computation is structured as a directed graph: programs are graph vertices, while the channels are graph edges.

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  • 压力测试研究任务活动达到顶点程序响应

    Stress test: Study the program's response at the peak bursts of activity.

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  • 许多程序屏幕上画出对象呈折线形,折线绘图程序的专用术语专指一系列顶点定义多段线条

    Many programs draw objects on the screen with polylines. A polyline is a graphics programmer's term for a multisegment line defined by an array of vertices.

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  • 使用顶点片元程序能够取代计算机图形硬件使用传统顶点投影光照公式

    Using vertex and fragment programs, it is possible to replace the traditional vertex projection and lighting equation used by real-time computer graphics hardware.

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  • 程序算法中,确保优先级队列不能连接中的顶点

    In a programming algorithm we must likewise make sure that we don't have any edges in the priority queue that lead to vertices that are already in the tree.

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  • 建模应用程序通常显示几何顶点数量例如构建模型不同角数量

    Modeling applications usually display the geometric vertex count, i. e. number of points that make up a model.

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  • 编程图形处理器允许用户编写运行其上的顶点着色程序片断着色程序取代内置的固定功能渲染流水线实现定制渲染算法

    The programmable GPU permits developers to write vertex shaders and fragment shaders running on it, to replace the fixed function pipeline, and to employ custom rendering algorithms.

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  • 建模应用程序通常显示几何顶点数量,例如构建模型不同数量

    Modeling applications usually display the geometric vertex count, ie, the number of distinct corner points that make up a model.

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  • 注意图形硬件处理在的实际顶点3D程序显示通常一样的。

    Note that the actual number of vertices that graphics hardware has to process is usually not the same as displayed in a 3D application.

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  • 注意图形硬件处理顶点实际数量通常3d应用程序显示一样

    Note that the actual number of vertices that graphics hardware has to process is usually not the same as what is displayed in a 3d application.

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  • 注意显卡处理实际顶点数目通常等于一个3d应用程序所报告的数目。

    Note that the actual number of vertices that graphics hardware has to process is usually not the same as the number reported by a 3d application.

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  • 表示顶点缓冲区要求动态使用内存这样驱动程序好处,因为这样可以使驱动程序确定缓冲区放置位置

    Dynamic Indicates that the vertex buffer requires dynamic memory use, which is useful for drivers because it enables them to determine where to place the buffer.

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  • 注意图形硬件处理顶点实际数量通常3d应用程序显示的一样

    Note that the actual number of vertices that graphics hardware has to process is usually not the same as the number reported by a 3d application.

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  • 程序必须提供每个顶点切线副法线和法线

    An application programmer must supply a tangent, binormal, and normal at each vertex.

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  • 具体的说,就是利用专用三维人体造型软件自带的人体模型,将其导出为3ds文件,再根据3ds文件的存储格式,利用计算机程序将文件中的有用的人体曲面的顶点信息提取出来

    In details, that was to read out vertex information of human body from a 3ds-formatted file that was extracted from the design model by the application of professional 3d human body modeling software.

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  • 从高配接口读取程序参数映射启用,忽略顶点着色器特殊标志,就使用声明

    Load the program with the expanded interface. Parameter shadowing is enabled (second parameter = TRUE). Ignore vertex shader specifc flags, such as declaration usage.

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  • Cg顶点着色程序

    Cg vertex coloring process.

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  • 创建顶点着色程序种方法

    You can create your vertex shader in two ways (that I know).

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  • 建模程序通常显示几何顶点构成模型顶点数。

    Modeling applications usually display the geometric vertex count, i. e. number of points that make up a model.

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  • 解释了所有元素转换XML文件生成一个应用程序部署工作顶点

    It explains all the elements of the conversion, from generating XML files to the deployment of a working APEX application.

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  • 如果正在移植z轴指向左手系建模应用程序,你就必须所有顶点数据做上述的处理。

    If you are porting a left-handed modeling application where the z-axis points up, you must do a rotation on all the vertex data in addition to the previous steps.

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  • 如果正在移植z轴指向左手系建模应用程序,你就必须所有顶点数据做上述的处理。

    If you are porting a left-handed modeling application where the z-axis points up, you must do a rotation on all the vertex data in addition to the previous steps.

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