整个过程使用Cg语言编写顶点程序和片段程序来实现。
It's implemented by vertex programs and fragment programs in Cg language.
计算是结构化的,以有向图的方式进行:程序是图形顶点,而通道则作为图的边。
The computation is structured as a directed graph: programs are graph vertices, while the channels are graph edges.
压力测试:研究在任务活动达到顶点时程序的响应。
Stress test: Study the program's response at the peak bursts of activity.
许多程序在屏幕上画出的对象呈折线形,折线是绘图程序的专用术语,专指由一系列顶点定义的多段线条。
Many programs draw objects on the screen with polylines. A polyline is a graphics programmer's term for a multisegment line defined by an array of vertices.
使用顶点和片元程序能够取代计算机图形硬件上使用的传统的顶点投影和光照公式。
Using vertex and fragment programs, it is possible to replace the traditional vertex projection and lighting equation used by real-time computer graphics hardware.
在程序的算法中,也要确保优先级队列中不能有连接已在树中的顶点的边。
In a programming algorithm we must likewise make sure that we don't have any edges in the priority queue that lead to vertices that are already in the tree.
建模应用程序通常显示几何顶点的数量,例如构建模型不同角点的数量。
Modeling applications usually display the geometric vertex count, i. e. number of points that make up a model.
可编程图形处理器允许用户编写运行在其上的顶点着色程序与片断着色程序,取代内置的固定功能渲染流水线,实现定制的渲染算法。
The programmable GPU permits developers to write vertex shaders and fragment shaders running on it, to replace the fixed function pipeline, and to employ custom rendering algorithms.
建模应用程序通常显示几何顶点的数量,例如构建模型不同角点的数量。
Modeling applications usually display the geometric vertex count, ie, the number of distinct corner points that make up a model.
注意,图形硬件处理在的实际的顶点数,3D程序中显示的通常是不一样的。
Note that the actual number of vertices that graphics hardware has to process is usually not the same as displayed in a 3D application.
请注意,图形硬件处理顶点的实际数量通常和3d应用程序显示的不一样。
Note that the actual number of vertices that graphics hardware has to process is usually not the same as what is displayed in a 3d application.
请注意,显卡所处理的实际顶点数目通常不等于一个3d应用程序所报告的数目。
Note that the actual number of vertices that graphics hardware has to process is usually not the same as the number reported by a 3d application.
表示顶点缓冲区要求动态使用内存,这样对驱动程序有好处,因为这样可以使驱动程序确定缓冲区的放置位置。
Dynamic Indicates that the vertex buffer requires dynamic memory use, which is useful for drivers because it enables them to determine where to place the buffer.
请注意,图形硬件处理顶点的实际数量通常和3d应用程序显示的不一样。
Note that the actual number of vertices that graphics hardware has to process is usually not the same as the number reported by a 3d application.
程序员必须提供每个顶点的切线、副法线和法线。
An application programmer must supply a tangent, binormal, and normal at each vertex.
具体的说,就是利用专用的三维人体造型软件自带的人体模型,将其导出为3ds文件,再根据3ds文件的存储格式,利用计算机程序将文件中的有用的人体曲面的顶点信息提取出来。
In details, that was to read out vertex information of human body from a 3ds-formatted file that was extracted from the design model by the application of professional 3d human body modeling software.
从高配接口读取程序,参数映射启用,忽略顶点着色器特殊标志,就像使用声明。
Load the program with the expanded interface. Parameter shadowing is enabled (second parameter = TRUE). Ignore vertex shader specifc flags, such as declaration usage.
Cg顶点着色程序。
创建顶点着色程序你可有两种方法。
You can create your vertex shader in two ways (that I know).
建模程序通常显示几何顶点数,即,构成模型的顶点数。
Modeling applications usually display the geometric vertex count, i. e. number of points that make up a model.
它解释了所有的元素转换XML文件从生成到一个应用程序的部署工作顶点。
It explains all the elements of the conversion, from generating XML files to the deployment of a working APEX application.
如果你正在移植z轴指向上的左手系建模应用程序,你就必须将所有的顶点数据做上述的处理。
If you are porting a left-handed modeling application where the z-axis points up, you must do a rotation on all the vertex data in addition to the previous steps.
如果你正在移植z轴指向上的左手系建模应用程序,你就必须将所有的顶点数据做上述的处理。
If you are porting a left-handed modeling application where the z-axis points up, you must do a rotation on all the vertex data in addition to the previous steps.
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