移除所有非玩家的场景道具。
那些非玩家们花了50个小时在电子游戏的训练上。
The non-gaming volunteers were put through 50 hours of video-gametraining.
调查显示男玩家比男非玩家体重更重,同时上网的时间更多。
Men who said they played video games weighed more and used the Internet more than men who did not play video games, the survey showed.
对于非玩家物体,比如怪物,他们没有关联的客户端,所以授权是在服务器上。
This example below spawns an object and assigns authority to the client of the player that spawned it.
对于非玩家物体,比如怪物,他们没有关联的客户端,所以授权是在服务器上。
Non-player objects that are to have client authority must have LocalPlayerAuthority checked in their NetworkIdentity.
很多游戏程序甚至在核心设计中使用脚本,用脚本来实现某些方面(例如非玩家角色行为)。
Many game programs even use scripting in their core design to implement certain aspects (such as non-player character behavior) with scripts.
不过,在与剧情设置以及与非玩家操控的生物或物件有关的情况下,你不能重掷。
You cannot, however, reroll dice associated with a scenario setup or with a creature or object controlled by neither player.
任天堂希望这能够有助于扩展市场:它认为,现代游戏的复杂烦琐使非玩家望而生畏。
Nintendo hopes this will help to expand the market: non-gamers, it argues, are put off by the complexity of modern games.
导演邓肯富有创造力的故事线,让非玩家的普通观众也能感受到游戏虚拟人物的真情实感。
Duncan's creative storytelling enables regular moviegoers to feel that the game's virtual characters have hearts.
很公平了,但当你在战场中走进一个NPC(非玩家控制角色)时,你需要听到他们低吟的话语吗?
Fair enough, but what about when you walk up to an NPC in the field of battle and you need to hear the sagely words they utter?
模拟了人类的遗忘和情绪波动特性,以期使得游戏中的非玩家角色更接近于玩家角色或者真实玩家。
Forgetting characteristic of human, as well as mood instability, it also simulates to make NPCs be closer to PCs (player characters) or game player.
玩家收集物品,解决谜题,和非玩家角色的对话,通过对话树来了解这个故事,并决定下一步该做什么。
The player collects items, solves puzzles, and talks to non-player characters though conversation trees to learn about the story and determine what to do next.
但岩田相信,游戏工业已经到了一个十字路口:只为了游戏玩家设计游戏而忽略了非玩家群体,将破坏了未来的增长。
But Mr Iwata believes the industry has reached a crossroads: by designing products for existing gamers and neglecting non-gamers, it undermines the prospects for future growth.
部分原因可归功于Wii的“动作感应控制器”,这使得非玩家也可以迅速上手,享受网球、高尔夫、保龄球的乐趣。
In part this is because the Wii's motion-sensitive controller means even non-gamers can quickly start playing tennis, golf or bowling.
适度的影响已经在年长个体和学前儿童的一些研究中被报道,并且视频游戏玩家在视觉注意上的一些测试胜过非玩家。
Modest effects have been reported in some studies of older individuals and preschool children, and video-game players outperform non-players on some tests of visual attention.
NPC(非玩家控制)应该有可接受的智能化程度,性格真实得带有瑕疵,还有与玩家或者其他角色建立起的可信任关系。
NPCs should have understandable motivations, real character flaws, and believable relationships with the player and with each other.
他们招募了一组电子游戏玩家——这些玩家在以往每周至少玩5个小时的动作游戏——把他们的反应能力与一组非玩家比较。
They recruited a group of video-gamers and compared their reaction skills with a group of non-players. The gamers had all spent at least five hours a week on action games in the previous year.
许多现代游戏包括非玩家控制角色行为的脚本化和使用执行bytecodes(比如Lua)的语言的其他游戏方面。
Many modern games include scripting of nonplayer-character behaviors and other game aspects using languages that execute bytecodes (such as Lua).
当实验者记录下游戏玩家从列表中阅读“攻击性”或“非攻击性”词汇所花的时间时,我们能确定他们实际上在测量什么吗?
And when experimenters record the time it takes game players to read "aggressive" or "non-aggressive" words from a list, can we be sure what they are actually measuring?
他们招募了一批游戏玩家,并比较他们与非游戏玩家之间在反应技能上的差异。
They recruited a group of video-gamers and compared their reaction skills with a group of non-players.
团队邀请可以发送给在任何地方的在线、不在线的,游戏中或非游戏中的玩家。
Party invites can be sent to players anywhere online, in-game or not!
Xfire使玩家们得以知道他们的朋友在玩什么游戏,并且在游戏中提供非干扰性的即时通讯。
Xfire enables gamers to detect what games their friends are currently playing and allows unobtrusive IM communication from inside the game.
网络游戏虚拟财产是指在网络游戏中,玩家通过游戏行为积累的寄存在特定服务器上的数字化非物质财产。
The fictitious property in the net games refers to a type of digitalized property which has property value and has not material character, accumulated by game players in the net games.
尊重用户。尊重他们的私人空间和他们的舒适度。期望非游戏玩家和所有人来玩你的游戏/体验。
Respect the user. Respect their personal space and their comfort levels. Expect non-gamers and people of all generations to play your game/experience.
刀锋怪玩家可以成为任何非混乱阵营。
请不要(在珍藏版中)加入任何非暗黑的东西。因为对于非魔兽世界玩家而言,这些东西将毫无意义。
Please, do not include not related content to the Diablo universe. It makes no sense, has no value for non-wow players.
这将是一个非入侵式的客户端更新,且将影响一些利用程序来胜过其他正常玩家的脚本软体。
This will be a non-intrusive update to the client that will interact with scripters using their programs to gain advantage over those players who prefer to play by the rules and inside the guidelines.
这样一来,那些喜欢观赏这些死亡动画的玩家们就可以在非竞技场合欣赏了。
A lot of people do still love watching intricate death animations when not in a competitive scene.
观察首次使用VR观众(游戏玩家和非游戏玩家)。
Watch your target audience use VR for the first time (gamers vs non-gamers).
决斗玩家将无法使用非自己制造的光明之井。
Dueling players may not use a Lightwell that they didn't create themselves.
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