作为这一算法的应用,本文给出了基于该裁剪技术的平面图形消隐算法。
As an application of this skill, the algorithm for hidden part removal of planar shapes is also presented in this paper.
最后系统采用参数化技术以及零部件拼装的方法绘制设备整体结构装配图,给出了参数化绘图的方法以及消隐的实现。
At last the system completes the assembly drawing of equipments using the parameterized technology and the method of parts scrabbling. The parameterized drawing and hiding are realized.
在所有的综合电子系统中,信号消隐处理是有效提高其电磁兼容性的一种实用技术。
The signal blanking procedure is an effective measure to enhance the RF signal compatibility of all synthetical electronic systems.
本文主要介绍、归纳、比较在逼真图形生成过程中的各种消隐算法、各类阴影生成算法和纹理影射技术,并对光线跟踪法作了系统介绍。
Various hidden-surface algorithms, shadow processing and texture mapping techniques are classified and compared in this paper. Ray tracing is systematically introduced.
采用了增加颜色、纹理、消隐、材质和光照技术来加强可视化系统的真实感。
The system reality has been increased by applying color texture, hidden-surface removal, material and lighting.
采用了增加颜色、纹理、消隐、材质和光照技术来加强三维几何模型的真实感。
The models reality has been increased by applying color, texture, hidden-surface removal, material and lighting.
旁瓣消隐技术(SLB)是雷达抗有源干扰的有效方法。
The adaptive sidelobe blanking(SLB) is an effective measure against active jamming.
采用了可见性判定和合理的消隐技术,加快了模型数据截取和绘制的速度。
The technique of the judging of viewing volume and reasonable hidden surface removal are adopted, and the processing of cull and draw of models are faster.
介绍了旁瓣消隐的原理,建立雷达旁瓣消隐技术的数学模型。
This article first presents the basic principles of sidelobe blanking(SLB)and establishes the mathematic models of radar SLB.
结合基于深度测试的装配消隐算法阐述了一种基于参数化零件图的二维装配图修改技术。
Combining with the calculating method of hide based on depth method measure, the technology of modifying 2d assembly drawing based on parametric part drawing is presented.
本论文对虚拟现实中的关键技术、虚拟场景的建模技术及三维形体消隐技术进行了探讨。
The critical technique of virtual reality, the modeling transformation in virtual scenes and the hidden technique on 3d objects are discussed in this thesis.
本论文对虚拟现实中的关键技术、虚拟场景的建模技术及三维形体消隐技术进行了探讨。
The critical technique of virtual reality, the modeling transformation in virtual scenes and the hidden technique on 3d objects are discussed in this thesis.
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