要得到一个密集的FinalGathering结果我们也可以提高PointInterpolation数值这样也不会丢失阴影的对比细节。
With a denser Final Gathering solution we can also raise the Point Interpolation without losing too much shadowing contrast.
要得到一个密集的FinalGathering结果我们也可以提高PointInterpolation数值这样也不会丢失阴影的对比细节。
With a denser Final Gathering solution we can also raise the Point Interpolation without losing too much shadowing contrast.
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