为解决大规模场景中绘制实时阴影的问题,提出优化的阴影体算法。
An optimized shadow volume algorithm was developed to render shadow in large-scale scene.
详细论述了基于模板阴影体算法矢量数据绘制的关键技术,并通过试验验证了该方法的有效性。
The key techniques of the rendering of vector data over 3d terrain based on stencil shadow volume algorithm are detailed and the effectiveness of this method is test-proven.
提出一种基于模板阴影体算法的矢量数据绘制方法,实现矢量数据在三维场景中的高质量实时叠加显示。
The key technique of vector data render based on stencil shadow volume is discussed and is proved by experiments.
该算法将阴影图和阴影体算法相结合,先通过阴影图绘制出阴影的轮廓,再利用阴影体算法更新轮廓处象素的模板缓冲值。
By combining shadow map, shadow volume and ray marching techniques, a new hybrid method is proposed for rendering of volumetric shadows under participating media.
为了准确检测与分割阴影,提出了基于体色向量匹配的阴影检测与分割算法。
To detect and segment the shadow accurately, an algorithm based on body color vector matching is presented.
为了准确检测与分割阴影,提出了基于体色向量匹配的阴影检测与分割算法。
To detect and segment the shadow accurately, an algorithm based on body color vector matching is presented.
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