《魔兽世界》中的许多魔法物品装备都是有灵魂绑定的,也就是说它们永久地归属于某个特定玩家而不能转给其他玩家。
Many magical items in World of Warcraft are soul bound, meaning that they are permanently bound to specific players and cannot be transferred to other players.
文字处理程序格式都是专用的,在格式之间转换总不能尽如人意,也很麻烦(而且每种格式都会各自将文档绑定到不同的专用工具,这种情况又与开放源码的精神相违背)。
Word processor formats are proprietary, and conversion between formats tends to be imperfect and troublesome (and such formats bind one to proprietary tools, contrary to an open source spirit).
实际的实现代码对于不同的数据绑定几乎都是相同的,只需要根据生成的数据模型表示做一些微小的修改。
The actual implementation code is almost identical across the different data bindings, with only minor changes as needed for the generated application data model representations.
根据到目前为止的讲述,您容易想到使用任何种类的动态调用技术(如后期绑定的动态代理),不幸的是,许多开发者都是这样做的。
With all that was said so far, you can easily think in terms of using any kind of dynamic invocation techniques (such as dynamic proxies for late binding) like, unfortunately, many developers do.
ACL绑定级别定义了在运行时对哪些内容应用acl,这些绑定都是在创建项目类型时定义的。
ACL binding level defines where to pick the ACL from at runtime. These are defined while creating the item type.
不管是源控制管理的视角出发,还是从开发的视角出发,按照隔离数据模型,服务规格以及服务绑定的方式创建文件夹结构,都是最佳实践方式。
Creating the folder structure in a way that separates the data model, service specification, and service binding is a best practice from both source control management and development perspectives.
这都是人们在使用数据绑定api时经常遇到的问题,其实,很多问题都适用于所有新的、优秀的API。
They are all common problems that people encounter when working with a data binding API — for that matter, many apply to all new and cool APIs.
无论绑定的是什么,接口始终都是一样的。
No matter what the binding, the interface is always the same.
首先,必须暂时放一放XML数据绑定(得承认,您满脑子想的都是这个),来看看更一般意义上的数据绑定。
First, it's important to take a step back from XML data binding (which is where all your minds are running to — admit it) and look at data binding in a more general sense.
表格元素与列表元素很相似,因为他们都是容器元素并且都会迭代绑定到其上的数据集,但是表格元素是以平面列表方式展现的。
Table elements are similar to list in that they are container elements that iterate over bound data sets, but are represented in tabular format.
这都是错误的观念,突然将业务逻辑与数据绑定层的选择结合在一起,最终必然会造成混乱导致出现问题。
These are both bad ideas — suddenly you've married your business logic to your choice of a data binding layer, and at some point that's going to catch up with you and cause problems.
这是SQL数据绑定中最基本的操作,其他更高级的功能都是由此演变而来。
This is the most fundamental operation you'll perform in SQL data binding, and all the more advanced features turn out to be variations on this theme.
这是与传统集成解决方案的关键不同点,传统集成解决方案都是紧密绑定的应用程序。
This provides a key differentiator to the traditional development of integration solutions as tightly-bound applications.
ScriptEngineManager实例返回的所有脚本引擎都是“全局作用域”绑定对象。
Every script engine returned by a ScriptEngineManager instance is seeded with the same "global scope" bindings object.
在这个示例中,原始类中没有方法,所以图2中显示的所有方法都是JiBX绑定编译器添加的。
In this case, there were no methods present in the original classes, so all the methods shown in the diagram were added by the JiBX binding compiler.
绑定的变量对于所有Perl程序员都是一个重要的工具。
Tied variables are an essential tool for any Perl programmer.
注意,因为这里没有指定模式匹配的类型,所以任何消息都是匹配的,而且消息被绑定到ms g名称(为了打印它)。
Note that because you don't specify a type for the pattern-matched case, anything will match and the message is bound to the MSG name (which you need in order to print it).
不管使用哪种类型的数据绑定和Web服务框架,使用"由代码开始"作为快速跟进一个工作服务的做法都是可行的。
Regardless of the type of data binding and web services framework used, it’s possible to use start-from-code as a fast track to a working service.
某些用户想要访问绑定程序库的API,但如果他们都是internal,那就没法访问了。
Some users might want to access the API of bundled libraries, but they won’t be able to do it if they are all made internal.
在以前的所有绑定中,指令或组件的属性都是绑定源。
In all previous bindings, the directive or component property was a binding source.
无论用哪种风格,模板数据绑定在访问组件属性方面都是完全一样的。
In either style, the template data bindings have the same access to the component's properties.
这样,对于一些没有被绑定序列的参数是可行的。只要不是所有的参数都是未绑定的。
Thus, it's okay for some arguments to be unbounded sequences, as long as not all the arguments are unbounded.
每个教程都是围绕学习新的工作,例如创建一个完全真实的丛林,或新的建模工具,纹理,绑定和动画机器人。
Each tutorial is centered around learning the new tools, such as creating a realistic jungle, or modeling, texturing, rigging and animating a robot.
下面这些不同的内置绑定在WCF中,都是可行的,每一个都是实现一些特定的需要。
There are different built-in bindings available in WCF, each designed to fulfill some specific need.
顺便说一句,那个底部是一个圆形的音箱而所有的手机都是绑定在一个长木头条上,绝对山寨。
To play them all at once I just taped them on a piece of wood together with a battery powered speaker.
顺便说一句,那个底部是一个圆形的音箱而所有的手机都是绑定在一个长木头条上,绝对山寨。
To play them all at once I just taped them on a piece of wood together with a battery powered speaker.
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