沉迷于网络游戏的人可能很难区分现实和幻想。
People indulged in online games might have difficulty telling the difference between reality and fantasy.
玩拼图游戏的人并没有能提高他们更快找到东西的能力。
The people who played the puzzle game did not improve their ability to find things faster.
我想他不会是个很喜欢打游戏的人。
即使那些不玩游戏的人们,也都会去玩魔兽。
对玩游戏的人而言,想必数字物理学已经不是新概念了。
For people who play video games, Digital Physics is old news.
亨利八世是第一个通过法规禁止此类游戏的人。
Henry VIII was the first to pass legislation against such unlawful gaming.
参加这一游戏的人可用鼠标从屏幕右边一块块地抓取积木。
To do so, the players used a mouse to grab blocks, one by one, from a collection on the right-hand side of the screen.
但实际上,那些经常玩电脑游戏的人,往往有更强的迅速理解信息的能力。
But actually, people who play a lot of computer games tend to have much more advanced abilities to understand the information quickly.
我只不过是说那些喜欢单人游戏的人比那些大多喜欢多人游戏的人更高一级而已。
I'm just saying people who prefer single player games are a better class than people who mostly opt for multiplayer.
其早期的宣传片曾展示了两个玩电脑游戏的人,告诫这是儿童需要避免的生活方式。
One of its early adverts featured two characters playing video games, suggesting this was something children should avoid.
在没玩成游戏的人中,数钞票的人跟数废纸的人相比而言体验了较少的社交窘迫感。
Out of the participants excluded in the Cyperball game, those who had counted the money rated lower social distress than those who only counted paper.
这将为体验游戏的人赋予了更深的感受,让恶人更邪恶,让你的伙伴更幽默更英雄化。
It has a huge impact to the feel for the game, making the villains even more diabolical and your friends even more amusing and heroic.
跟你的GM一起讨论这个概念—游戏世界可能对你能够游戏的人物类型具有内在的限制。
Discuss the concept with the GM as you brainstorm-the game world may have built-in limitations on the type of character you can play.
心理学家在研究了玩“俄罗斯方块”游戏的人们后发现了从不停止的“俄罗斯方块效应”。
Psychologists discovered “the Tetris Effect” after studying people who played the video game Tetris almost nonstop.
随着玩游戏的人数变多,以及玩家平均年龄渐长,收入愈丰,每一次周期都比前一次要长。
Each cycle is bigger than the last as gaming becomes more popular and the average gamer becomes older and richer.
《魔兽世界》等游戏的背景也许只是虚幻的,但却确实能够为玩游戏的人带来实际的益处。
Games like World of Warcraft might be set in fantasy lands, but they offer real benefits.
参加游戏的人的大脑活动因涉及金钱的金额不同而发生变化,涉及金额越大,参与者就越兴奋。
The changes varied in accordance with the amount of money involved and the more money involved, the more excited the person became.
看到“卡西尼”号传回的图片和数据,全世界喜欢玩《吃豆人》这款游戏的人一定会欢呼雀跃。
And the pictures and data Cassini sent back delighted fans of Pac-Man everywhere.
询问过后经过了3到4个月,那些玩过这一类型游戏的人中大多数都对他们身边的人更有帮助。
When questioned three to four months later, those who played these types of games the most were also rated as more helpful to those around them in real life.
要知道,在电子书市场、当然我也指的是其他形式的图书业务市场,玩游戏的人越多,游戏越好玩。
The more people that are out there marketing books in digital or any other format, the better.
任何在结冰的湖面行走过、滑过冰或者玩过冰上掷石游戏的人都知道冰很滑,在上面行走需要点儿信心。
Anyone who has ever walked on a frozen lake, gone ice skating or tried curling knows that ice is slippery and that it takes practice to move with any kind of confidence.
实际上,这项研究非常简单,它只是把经常打游戏的人和不经常打游戏的大脑结构和行为差异进行了对比。
The study is really quite straightforward, comparing the structural and behavioral differences between two groups: frequent and infrequent gamers.
所有自从去年12月公布起就持续关注这款主视角射击游戏的人,在一英里外就都已经可以看到这种愤怒。
Anyone who's kept an eye on the first-person shooter since it was announced last December could've seen the outrage coming from a mile away.
几年间,他一直给我看有关于家庭作业对孩子不利或者玩电子游戏的人更专心而能成为各好司机之类的研究。
For years he'd been citing studies that homework was bad for kids or that people who played video games were more attentive and thus made better drivers.
然而,观察玩游戏的人和不玩游戏的人中的性别区别,可以发现女生比起男生,因更多不同的原因去玩游戏。
However, the gender differences observed between gamers and non-gamers suggest that girls may be gaming for different reasons than boys.
充斥着挑圆片游戏的人生并没有上升到有意义的人生的高度,不管一个人因这个游戏可能会变得多么有影响力。
Engagement in a life of tiddlywinks does not rise to the level of a meaningful life, no matter how gripped one might be by the game.
充斥着挑圆片游戏的人生并没有上升到有意义的人生的高度,不管一个人因这个游戏可能会变得多么有影响力。
Engagement in a life of tiddlywinks does not rise to the level of a meaningful life, no matter how gripped one might be by the game.
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