研究了动画生成的关键帧技术,基于图形的矢量表示法,提出了一种通过网格化一个三维物体来生成中间画的算法。
A new method of generating in-between was put forward by meshing a three-dimension object based on the presentation of vector graphics.
文章通过讨论量子力学力学量算符和态矢量在动量表象和坐标表象下的形式。
This paper discusses the form of mechanical quantity operator and state vector of quantum mechanics under momentum image and coordinate image.
文章通过讨论量子力学力学量算符和态矢量在动量表象和坐标表象下的形式。
This paper discusses the form of mechanical quantity operator and state vector of quantum mechanics under momentum image and coordinate image.
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