探讨了一种利用平面迹线和几何作图法,作无灭光线下透视阴影的新方法。
This paper presents a new method of drawing perspective shade and shadow in parallel rays, which makes use of plane trace and geometrical drawing method.
文中对复合画面全景透视的原理、复合画面的组合原则、复合画面全景透视的具体面法和复合画面中透视阴影的绘制都作了深入的探讨。
This paper describes its principles and component rules and concrete methods of construction and how to draw the shade and shadow of the perspective in detail.
基里科:意大利画家,作品以很暗的阴影,透视的荒凉风光以及古典主义建筑和雕塑因素为特征。
Chirico: Italian painter whose works are characterized by deep shadow and perspective barren landscapes and elements of classical architecture and sculpture.
基里科:意大利画家,作品以很暗的阴影、透视的荒凉风光以及古典主义建筑和雕塑因素为特征。
Chirico: Italian painter whose works are characterized by deep shadow and perspective barren landscapes and elements of classical architecture and sculpture.
颗粒和昆虫的体积阴影都应该远离光源,并有助于建立一个很好的空间感和透视。
The volumetric shadows from the particles and insects should all point away from the light source, and helps creating a nice sense of space and perspective.
球的阴影的透视图的新作法。
帐篷上的阴影在考虑色彩和色阶之前就被用合适的透视确定下来了。
The shadows on the tents were first drawn in proper perspective, before color and value was even a consideration.
本书为你展示了如何认识对象的形体,光线和阴影,通过对透视的认知使你的画作更为真实。
This book shows you how to consider the shape of an object, render light and shadow, and make your drawings more realistic by understanding perspective.
颜色混合创造扣人心弦的透视、阴影和颜色作用由混合色的层数。从日落对木五谷作用,夺取的现实主义在您的设计有从未很简单。
Color blending creates exciting perspective, shading and color effects by blending colored layers. From sunsets to wood grain effects, capturing realism in your design has never so simple.
颜色混合创造扣人心弦的透视、阴影和颜色作用由混合色的层数。
Color blending creates exciting perspective, shading and color effects by blending colored layers.
注意:在图像上方,已经被忽略的黑色轮廓线和真正的交叉阴影着色,在透视摄像机里明显地表明格子纹理已经投射在表面上。
Note that in the image above, the dark outline and true CrossHatch shading have been omitted to clearly illustrate the Perspective Camera projection of the grid texture onto the surface.
注意:在图像上方,已经被忽略的黑色轮廓线和真正的交叉阴影着色,在透视摄像机里明显地表明格子纹理已经投射在表面上。
Note that in the image above, the dark outline and true CrossHatch shading have been omitted to clearly illustrate the Perspective Camera projection of the grid texture onto the surface.
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