也有给一个不透明贴图亮度在布上。
Also there was an opacity map for some parts to give a lightness to the cloth.
头发也用相同的方法建模,带不透明贴图。
Hair were modeled in the same way, and received opacity maps for rendering.
为了达到这一效果,我们使用了透明贴图和“影响阴影”。
This we solved by using an opacity map together with affect shadows, which brought along a massive amount of render time.
如果那个点等于或低于给定的海拔高度,则那块贴图就标为蓝色,否则就还是透明的。
If that coordinate is at the given level or below, then the tile is coloured blue, otherwise it is left transparent.
用透明通道贴一面的贴图要比建造单个的栅栏容易得多,当然也有更减少了多边形数量。
Texturing one face with transparency is a lot easier than building individual fence posts and of course is cheaper in polygon count.
用透明通道贴一面的贴图要比建造单个的栅栏容易得多,当然也有更减少了多边形数量。
Texturing one face with transparency is a lot easier than building individual fence posts and of course is cheaper in polygon count.
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