固定:用近战武器准星缺乏一致性。
重置你的英雄和你一件近战武器。
可以拿1把特殊近战武器。
新近战武器:添加了数十个新的近战武器。
可以带1种特殊武器和1种特殊近战武器。
停止购买新近战武器。
仅装备钝的近战武器。
修复了将近战武器伤害加倍代替远距离武器的漏洞。
The bug that was creating the melee weapon usury instead of the range weapon has been fixed.
你可以横置一件你的近战武器来代替支付拳击的费用。
You may exhaust one of your Melee weapons rather than pay Pummel's cost.
在5秒钟内用你的主武器、副武器和近战武器完成一次击杀。
Score a kill with your equipped primary, secondary and melee weapons in 5 seconds or less.
几乎游戏中所有的近战武器都使用这个提供繁多种类的模型系统。
Nearly all of the melee weapons in the game use this modular system, adding a tremendous amount of variety.
由DM选择或按表7 - 5“近战武器特殊能力”进行随机掷骰。
The DM chooses or rolls randomly on Table 7-5: Melee Weapon Special Abilities.
天爪-5-10人血爪带喷气背包。可以带1种特殊武器和1种特殊近战武器。
Skyclaws– 5-10 Blood Claws with Jump Packs. May take 1 Special Weapon and 1 Special CCW.
最有效的是当它与其他近战武器如弯刀配合使用,不建议用它自身当武器使用。
Most effective when used in conjunction with other melee weapons such as the machete, but not recommended for use on its own.
猎人很少使用近战武器,只是追求能给自己提供最好属性的武器——一般都是双手武器。
Hunters rarely use their melee weapons and pretty much go for whatever gives the best stats, which is often the two-handed weapons.
合金装备2很好地运用了这点,但这个游戏更引人注意的是他们主要使用近战武器而不是枪。
Metal Gear Solid 2 has some good use of this, but it is especially more noticeable in games where melee weapons, not guns are used primarily.
他精通像双枪那样的远程武器、像带刺链枷那样的近战武器和像能量流星锤那样的投掷武器。
He was proficient with ranged weapons like his twin blasters, melee weapons like a spiked flail, and thrown weapons like a set of energized bolas.
有X %的几率在一次近战攻击中同时挥出两只手中的武器。
Gives X % chance to swing with both weapons on every melee attack.
双武器现在也可以让你招架前方的近战攻击。
Dual Wield now also allows you to parry frontal melee attacks.
武器分为两大类:近战和远程。
这使得我们可以在相同的方式上,使法系职业和近战职业获得更强大的武器。
This allows us to make weapons proportionately more powerful for casters in the same way they are for melee classes.
锤类武器专精-现在改为“当使用锤类武器时,近战攻击有几率击晕目标3秒并产生2点怒气。”
Mace specialization? Now "gives your melee attacks a chance to stun your target for 3 SEC and generate 2 rage when using a mace".
锤类武器专精-现在改为“当使用锤类武器时,近战攻击有几率击晕目标3秒并产生2点怒气。”
Mace specialization? Now "gives your melee attacks a chance to stun your target for 3 SEC and generate 2 rage when using a mace".
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