速攻可用任一把剑进行快速近战攻击。
速攻可用任一把剑进行快速近战攻击。
操作大黄蜂,用近战攻击击败一名狙击手。
双武器现在也可以让你招架前方的近战攻击。
Dual Wield now also allows you to parry frontal melee attacks.
强击可以施展强力近战攻击,忽视敌人护甲值。
Strong attack Allows you to perform strong melee attacks which ignores enemy armor.
使近战攻击有X%的几率攻击到附近所有单位。
Your melee attacks have a X% chance to hit all nearby enemies.
给格林鸥的近战攻击冷却时间没有更多的乳酪!
Gave Gatling Gull's melee attack a cooldown no more cheesing!
只使用近战攻击在防御任务中生存达8个波数!
侦查兵的机动性让你很难逃掉他施展的近战攻击。
The Scout's mobility makes it difficult to retreat from or fend off a melee attack.
放置旗帜,增加近战攻击伤害。冷却时间:60秒。
Place a banner that enhances melee attacks. 60 second recharge.
奴役恶魔:施法速度和近战攻击速度惩罚降低10%。
Enslave Demon: Spell haste penalty reduced by 10%, Melee haste penalty reduced by 10%.
战斗怒吼-现在增加攻击强度而不是增加近战攻击强度。
Battle Shout - Now increases attack power instead of melee attack power.
有X %的几率在一次近战攻击中同时挥出两只手中的武器。
Gives X % chance to swing with both weapons on every melee attack.
但我经常用它还是因为它比我们目前软弱的近战攻击强得多。
I tend to use it quite often because it is more powerful than our currently weak melee attacks.
增加10点力量和10点近战攻击强度,你的防御则减少4点。
Increase your strength by 10 and your melee attack power by 10. Your defense is reduced by 4.
增加3点力量和50点近战攻击强度,你的防御则减少50点。
Increase your strength by 3 and your melee attack power by 50. Your defense is reduced by 50.
残废术将使目标对近战攻击免疫,但是仍然可以受到法术效果。
Cripple causes the target to be immune to physical attacks, but still be vulnerable to spells.
另外在对手已经近身的情况下,蝰蛇也将能通过近战攻击回蓝。
We are also going to let Viper return mana from melee attacks for those cases where a melee opponent is too close for comfort.
使用战斗狂怒后,近战攻击有X %机会在X秒内不消耗怒气值。
Your melee attacks have a X % chance to make Battle Rage cost no Fury for X seconds.
光明审判:修正技能说明,移除了它只能被近战攻击触发的暗示。
Judgement of Light: the tooltip has been corrected to remove the implication that it only works on melee attacks.
附加在近战攻击的额外效应仍然会触发,但原本的伤害不会产生。
Additional effects from their melee attacks will still trigger on a hit, but no regular damage is dealt.
正义圣印现在可以被任何近战攻击触发,不再是单体目标技能触发。
Seal of Righteousness now can be proc'd by any melee ability, not just single target melee abilities.
冰霜之爪-现在只减少近战攻击速度,移除了远程和施法速度的降低。
Icy Talons - Now only caused by reduction of melee speed, removing ranged and casting.
石化气息:科罗加恩只会在近战攻击范围内没有人的时候使用这个能力。
Petrifying Breath: Kologarn only USES this ability when no one is in melee range.
锤专精改变,现在当你使用锤子的时候你的近战攻击有几率产生10点怒气。
Mace specialization changed, it now gives your melee attacks a chance to generate 10 rage when using a Mace.
近战攻击与近战范围:屋顶上的生物不能贴身攻击不在屋顶的生物,反之亦然。
Melee attacks and melee Reach: a creature on a rooftop square can't make melee attacks against a creature that isn't on a rooftop square, and vice versa.
在一定时间内,你的步兵将在临近友军进行近战攻击时,缓冲他们受到的伤害。
For a duration your infantry will buff the damage of nearby Allies whenever they attack in melee.
替换掉初级弓箭手,投石兵并没有比弓箭手来得强,而且面对近战攻击更脆弱。
One of the first available ranged Units, this Incan Unique Unit replaces the Archer. The Slinger is no more powerful than the Archer, and is even more fragile if subjected to a melee attack.
由于战争暴怒影响的战士会进入不受控制破坏性疯狂性的状态,在近战攻击阶段中。
A fighter affected by War fury is plunged into a state of uncontrolled destructive madness. This Ability is activated before the Initiative roll, in the Hand to Hand Combat phase.
由于战争暴怒影响的战士会进入不受控制破坏性疯狂性的状态,在近战攻击阶段中。
A fighter affected by War fury is plunged into a state of uncontrolled destructive madness. This Ability is activated before the Initiative roll, in the Hand to Hand Combat phase.
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