通过施加约束建立系统数字样机,实现了横向操纵、纵向操纵和总距操纵的运动仿真。
System digital prototype is established by applying restrictions, then, the kinematic simulations of landscape orientation control, portrait control and collective pitch control are carried out.
它能实现对复杂设计方案的三维实时生成和运动仿真控制,完成对机构的运动分析和干涉检查。
It could realize 3d real-time generation and motion simulation control of complex designing plan and accomplish motion analysis and interference checking upon the mechanism.
介绍了利用动画仿真技术模拟斜视与眼球运动,开发斜视与眼球运动仿真教学软件的一些做法。
By simulating strabismus and eyeball movement with animation simulation technology, we developed the strabismus and eyeball movement simulation teaching software.
该文将计算机科学与理论力学相结合,以刚性球体为例介绍了多刚体物理运动仿真的步骤和方法。
This paper combines theoretical mechanics with computer, takes rigid spheres as an example to introduce the step and method of physical movement simulation of multi rigid bodies.
最后对切换机构的机械设计部分进行了运动仿真,仿真结果表明:运动无干涉现象,机构满足设计要求。
Finally, movement simulation has carry on the organization design parts. The simulation result had indicated that the movement is non-interference, the organization satisfies the design request.
本文主要研究了齿轮连杆机构的可视化输入及结构分解、运动分析与力分析的自动求解与可视化运动仿真。
The visualized input of geared linkage mechanism, and visualization simulation on structural decomposition, kinematics and force analysis were mainly studied in this dissertation.
穿戴下肢外骨骼的数字人在虚拟人机系统运动仿真中应具有稳定自然的步态,因此需要研究步态规划方法。
In order to get stable and natural gait of numerical man with lower exoskeleton in the dynamic simulation of virtual man-machine system, the study of gait planning methods is required.
采用人工智能中的认知建模方法设计出虚拟人的足球运动仿真系统,实现具有认知能力的高级行为规划功能。
A cognitive modeling approach is used to design a football sport simulation system of virtual human, which can achieve high-level behavioral scheming function with cognitive ability.
根据形体建模中综合代数法与离散法的优点,提出了DA法,兼顾了精确造型的可能性和运动仿真的实时性。
Synthesizing the Discrete Algorithm and Algebra Algorithm, the writer put forward DA algorithm to promise the possibility of exact modeling and real time animation simulating.
建模所得的实体模型直接用于运动仿真分析和有限元分析,缩短了设计所需的时间,减少了软件间的数据交换。
Entity model from modeling can be directly used in motion simulation analysis and finite element analysis, which shortens the design time and reduces the data exchange between softwares.
重点对电动执行器的虚拟建模、虚拟装配、运动仿真、干涉分析和工程图生成及管理等方面进行了探讨和研究。
Emphatically, virtual modeling, virtual assembling, motions simulation, interference detection, the management and creating of engineering drawings etc. are researched and studied.
采用计算机可视化虚拟设计方法,对小型甘蔗联合收获机虚拟样机的关键部件进行了装配仿真和运动仿真研究。
The assembly simulation and the mechanism simulation of key parts of virtual prototyping of a small size sugarcane combine harvester were studied by virtual design.
利用基于特征的机械设计自动化软件建立了TRT调节机构三维实体模型,并进行了装配干涉检查及运动仿真。
This paper has discussed how to produce 3D models and process dynamic detection for control mechanism of TRT by using feature_based mechanical design automatic software.
基本功能包括模拟操纵功能、列车动力学计算功能、故障判断培训功能、视景和声音仿真功能以及运动仿真功能。
The primary functions of the simulator include operation simulation, kinetics calculation, fault simulation, visual simulation, audio simulation and motion simulation.
虚拟机床所蕴含的内容十分丰富,几何建模和运动仿真是其最为基本的部分,是实现虚拟机床全功能仿真的基础。
The contents of VMT are enrichment. The basic parts of VMT are geometry modeling and kinematics simulation, these are the foundation for the full function simulation of VMT.
最后将弹跳、滚动和滑动运动模式有机结合,并考虑环境中随机风的作用,实现了风力驱动球形机器人的运动仿真。
Finally, the dynamic models of the motion patterns are combined, and the effect of the stochastic wind in the environment are considered. The movement simulation of the robot is realized.
在传统的二维设计模式下,零件不是以实体模型进行设计的,因此无法在计算机中对机器进行虚拟装配和运动仿真。
In the traditional 2d design mode, parts are not designed as solid models, therefore the virtual assembly and motion simulation for machinery products are impossible.
利用NURBS实现了凸轮轮廓曲线的重构,并给出基于运动仿真实现迅速反求空间凸轮机构从动件运动规律的方法。
The CAM contour curves are reconstructed by NURBS, and a rapid reverse design method for spatial CAM follower motion specification via motion simulation is also studied.
机构运动仿真是计算机图形学与机械学相结合的一个研究领域,是机械设计技术与虚拟样机技术研究的一个重要方面。
Mechanism kinematic simulation is a research field of computer graphics and mechanical, a very important branch of mechanical design technology and virtual prototype technology.
将MATLAB语言及其图形界面用于数控加工程序几何及运动仿真,并对数控机床操作面板的基本功能进行操作仿真。
MATLAB language and its graphic interface is used to simulate CNC program in geometry and motion, and to simulate the manipulating panel of CNC machine tool in its fundamental function.
为了研究影响四足机器人动态稳定步行的因素,使用ADAMS虚拟样机软件对四足步行机器人动态步行进行运动仿真。
To study influence factors of quadruped dynamic walking robot on walking stability, ADAMS virtual prototype software is used to simulate dynamic walking of quadruped.
为了向交通事故再现提供新的依据,研究了动量冲量法与多体动力学法结合的乘员运动仿真,提出了两类算法的耦合方法。
In order to provide new proof for accident reconstruction, the method of occupant kinematics reconstruction using the coupling of momentum-based method and multi-body dynamics method was studied.
介绍了为提高铁道车辆用轴承的安全性、可靠性并延长其寿命而开发的塑料保持架、搭载传感器轴承,以及车辆运动仿真试验机。
Described are the plastic cage, sensor-carrying bearings and rolling stock motion simulation tester developed for safety, reliability and prolonging the service life of bearings for rolling stock.
提出了一种弧焊机器人任务级离线编程系统的结构,包括建模器、任务编程器、任务规划器和机器人运动仿真器等四个基本模块。
A structure of task level OLP system is presented for arc welding robot, which consists of a modeler, a task programmer, a task planner and a robot motion simulator.
阐述了气动凿岩机虚拟样机设计的框架结构、工作流程和三维模型构建方法,并在此基础上进行了参数化设计与运动仿真的研究。
The frame construction, the work flow and the three dimensional modelling method of pneumatic rock drill based on virtual prototype technology were elaborated.
通过四杆机构演示了DDM运动仿真分析白勺过程,得到了仿真结论,说明了DDM在机构运动仿真和分析中白勺简便性和实用性。
DDM motion emulation analysis processes are demonstrated by four-bar mechanism. The emulation result shows the convenience and practicability of DDM in mechanism motion emulation and analysis.
研究结果表明,通过运动仿真与干涉检查,能发现模具的早期设计问题以及时进行修正和改进,有效提高了设计效率,降低了设计成本。
The results show that, through the 3D motion simulation, design errors can be discovered early, design efficiency enhanced and design cost reduced effectively.
为了能在基于PC平台的虚拟现实中实现更具真实感的人体运动仿真,该文提出一种改进的约束求解方法,将人体建模为基于约束关节树的骨骼结构。
In order to make human motion simulation more realistic in Virtual Reality on PC platform, this paper introduces an improved method of modeling human body as a tree with constraint joints.
为了能在基于PC平台的虚拟现实中实现更具真实感的人体运动仿真,该文提出一种改进的约束求解方法,将人体建模为基于约束关节树的骨骼结构。
In order to make human motion simulation more realistic in Virtual Reality on PC platform, this paper introduces an improved method of modeling human body as a tree with constraint joints.
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