修正跳过过场动画时导致的黑屏问题。
Fixed black screen deadlock when skipping doppelganger cinematic.
在iPad上爆炸、枪战以及过场动画更具史诗般的色彩。
Explosions, shootouts, and cutscenes will be much more epic on the iPad.
游戏的过场动画能很好地串联起整个故事,但就算跳过动画你也不会错过什么重要剧情。
There is a good use of cut scenes which form the story, but you won't miss much from skipping them.
想想电子游戏,它根本不是网站:游戏不时借助过场动画或幕间片段让玩家被动接收必要的信息。
Consider video games, which aren't even sites at all: here and there, the games are forced to resort to cut scenes or interludes where the player is passive while getting necessary information.
巫妖王之怒和冰冠城塞中,暴雪为了剧情效果用了很多过场动画。你们会为了旧世界的剧情再制作一些吗?
Q. Wrath of the Lich King and Icecrown Citadel showed Blizzard using cut scenes more for dramatic purposes. Will you go back and add more for old world events?
触发器用于触发你游戏中的其他事件,比如过场动画、自动门开启、显示教程信息等等,发挥你的想象力吧!
Triggers are useful for triggering other events in your game, like cutscenes, automatic door opening, displaying tutorial messages, etc. Use your imagination!
大多数场景下的FMV过场动画, 让我明白了为什么电视游戏很少使用这种技术,而更多地采用动作捕捉和配音。
The FMV sequences, for the most part, reminded me why videogames use this technique sparingly, choosing instead to do motion capture and voice acting.
在典型的当代游戏中,故事通常被视为补记——它们经常难看地呈现在每一级之后,借由几乎可以忽略而过的电影式的“过场动画”来呈递。
In the typical modern game, story is treated as an afterthought, pasted in awkwardly at the end of each level and delivered through movie-style, highly skippable "cut scenes."
在典型的当代游戏中,故事通常被视为补记——它们经常难看地呈现在每一级之后,借由几乎可以忽略而过的电影式的“过场动画”来呈递。
In the typical modern game, story is treated as an afterthought, pasted in awkwardly at the end of each level and delivered through movie-style, highly skippable "cut scenes."
应用推荐