使用纹理精灵(一张大贴图里包含了很多子贴图)来代替一系列单独的小贴图。它们可以更快地被加载,具有很少的状态转换,而且批处理更友好。
Use texture atlases (large images containing a collection of sub-images) instead of a number of individual textures. These are faster to load, have fewer state switches, and are batching friendly.
这个工具不只是将您的3d模型转换成一个精灵,与最新的更新,它是一个有用的精灵包装工具。
This tool does not just convert your 3d model into a Sprite, with the latest update it is a useful Sprite packer tool.
比如说一个人类圣骑,在转换阵营后只能选择血精灵。
So if you play a human paladin, you'd only be able to change to a blood elf paladin.
比如说一个人类圣骑,在转换阵营后只能选择血精灵。
So if you play a human paladin, you'd only be able to change to a blood elf paladin.
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