起初材质都是非常简单的,将上面的贴图作为输入放入它们相关的节点。
Thestarting material is a very simple one, using the above textures as input into their corresponding nodes.
这个视频深入讲解如何使用噪波、倾斜度、图片以及程序纹理去创建更高级的基于贴图的节点。
The video goes much deeper buy showing you how to create more advanced node based textures using noise, gradients, as well as images and procedural textures.
这个视频深入讲解如何使用噪波、倾斜度、图片以及程序纹理去创建更高级的基于贴图的节点。
The video goes much deeper buy showing you how to create more advanced node based textures using noise, gradients, as well as images and procedural textures.
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