你也可以给置换通道应用同样的贴图,不过要先将颜色去掉变成灰度图,并将属性设为1。
You may insert the same map into the Displacement in the same way, only treat it beforehand changing the colours into the shades of grey with parameter 1.
现在,让我们看看你的置换贴图多少个像素。
Now let's look at how many pixels your displacement map can have.
支持置换贴图和高度贴图。
螺纹材质网络是一个好例子,它证明了如何通过一个数学表达式来驱动置换,它强于一个方便的纹理贴图。
The Screw Thread shading network is a good example of how displacement can be driven by a mathematical expression rather than a conventional texture map.
这就给了我们明智和置换贴图面板线条最外面的皮肤。
This then gave us sensible panel lines and displacement maps for the outer skin.
我想出了一种从真实的三维物体上捕捉法线贴图和置换贴图的方法。它非常简单,请按照下面的步骤跟着我做。
I've devised a way to capture normal and displacement maps from real 3d surfaces. It's easy! Just follow the steps below.
我想出了一种从真实的三维物体上捕捉法线贴图和置换贴图的方法。它非常简单,请按照下面的步骤跟着我做。
I've devised a way to capture normal and displacement maps from real 3d surfaces. It's easy! Just follow the steps below.
应用推荐